NOTE:DO NOT MIND THE NUMBERS.
- The average time to decide could be higher.
- The # of games per reward could be higher.
MIND THE CONCEPT.
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Eredan is in desperate need of better fairplay.
It will make the game more enjoyable, attractive, and ultimately draw more players to keep playing, grow attached to the game, spend money on it and bring friends.
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The idea below is a group of Repeatable Trophies that envisions GREATLY improving the fairplay in Eredan.
It does this by encouraging players to be quick in their decisions and play games to the end (instead of quitting) through attractive rewards.
In this Trophy:
- You have an attractive reward
- You only get credit if you have NO fairplay penalty (the one that reduces your Cx & XP)
- It doesn't matter if you win or lose
- You must play the game until the end
- You must take less than an average of 10~20 seconds
per decision.
- Any card rewards from these Trophies are non-tradeable
- Don't mind the numbers too much, just the concept.
Trophies (all of the trophies below - both the Primary and Secondary - are repeatable - yes, ALL)
Citer :
EDIT: I changed Sonic and Lightning rewards to 10 Cx & 1 TE, because I forgot that when you complete The Lightning or The Sonic, you also complete the ones behind it. The max reward is now what's supposed to be: 40 Cx and 4 TE.
Primary Trophies-
The Quick - Play and finish a game where you take less than 20 seconds
in average to decide each move (card plays, discards and selections). Repeatable.
Reward: 20 Cx & 2 Temporal Energy-
The Sonic - Play and finish a game where you take less than 15 seconds
in average to decide each move (card plays, discards and selections). Repeatable.
Reward: 10 Cx & 1 Temporal Energy-
The Lightning - Play and finish a game where you take less than 10 seconds
in average to decide each move (card plays, discards and selections). Repeatable.
Reward: 10 Cx & 1 Temporal EnergySecondary Trophies-
Time Initiate - Obtain 50 Temporal Energy. Repeatable.
Reward: Random Common-
Time Apprentice - Obtain 150 Temporal Energy. Repeatable.
Reward: Random Uncommon-
Time Adept - Obtain 400 Temporal Energy. Repeatable.
Reward: Random Rare-
Time Lord - Obtain 1000 Temporal Energy. Repeatable.
Reward: Alternates between Basic (6-card) Booster and Lite (4-card) Booster-
Time Overlord - Obtain 2000 Temporal Energy. Repeatable.
Reward: Alternates between Standard (12-card, you can choose Guild) and Veteran (16-card) Booster---
Example:Assuming the above requirements & rewards, after obtaining 375 Temporal Energy, wich represents between 94 and 188 games, you gain:
- 3750 Cx
- 7 Random Commons
- 2 Random Uncommons
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Q: Why an average of 10/15/20 seconds per decision?
A: Some decisions can be super quick or made during other phases.
Example #1: You can decide what you're going to Discard while the cards are being played & the characters are attacking.
Example #2: You can decide what cards you're going to play while the character abilities, order bonuses and other effects are being activated.
Q: Why 50/150/400/1000/2000 Temporal Energy per reward?
A: Just an arbitrary number that felt right. Could be higher.
Results:- Players are encouraged to play fair (no quitting)
- Games will usually be faster, wich makes Eredan more enjoyable for everyone.