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Message Publié : 27 Novembre 2013, 16:18 
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Message(s) : 412
To celebrate the arrival of our new Dragon Knight, this week, we offer you to acquire a pre-built Deck that will make you experience a new game play style and get some of this week's cards. You have until Sunday, December 1st, 8:00 PM (French time)to discover this "Secret Operations" deck for 999 Fee'z.

Image

This deck is made of: - - - X3 - X1 - X1 - X2 - X2 - X1 - X2 - X3 - X2 - X2 - X2.

The cards reedited are: , , , , .

ImageImageImage


. (3 evolutions in all). On its last evolution : Legendary. Mercenaries. Mage, Priest. Guem Guemelite. Spirit 4. Attack 5/6. Defense 3. Health points 13. At the start of the game, your Mercenaries gain Mage and Priest and have Attack -2 for each Class won that way. After having played your cards, a copy of a Spell or a Theurgy that can be played in the opposing Deck is played. Even turns: Chain.

. (3 evolutions in all). On its last evolution : Rare. Sap Heart. Warrior. Elfine. Spirit 1. Attack 6/8. Defense 2. Health points 15. Gain Chain if you play a Bow. Deals an additional attack equal to her printed Attack. The opposing characters have Defense -2 after turn 2. Turns 1, 2 and 4: a Bow from your Deck is placed in your Hand.

. (3 evolutions in all). On its last evolution : Rare. Mercenaries. Marauder. Unknown. Traquemage. Spirit 1. Attack 9/12. Defense 1. Health points 14. Attack +1 against the Mages and the Priests. Lightning Immunity. At the start of the Turn if your other characters are dead: Attack +2, Defense +2 and Spirit +2. Turns 2, 4 and 6: - 1 Damage point suffered by your character.

. (3 evolutions in all). On its last evolution : Rare. Mercenaries. Marauder. Unknown. Traquemage. Spirit 1. Attack 9/12. Defense 1. Health points 14. Attack +1 against the Mages and the Priests. Fire Immunity. At the start of the Turn if your other characters are dead: Attack +2, Defense +2 and Spirit +2. Turns 2, 4 and 6: - 1 Damage point suffered by your character.

. (3 evolutions in all). On its last evolution : Rare. Mercenaries. Marauder. Unknown. Traquemage. Spirit 1. Attack 9/12. Defense 1. Health points 14. Attack +1 against the Mages and the Priests. Nature Immunity. At the start of the Turn if your other characters are dead: Attack +2, Defense +2 and Spirit +2. Turns 2, 4 and 6: - 1 Damage point suffered by your character.

. Rare. Action. Sap Heart. Warrior. Elfine. If the Defense of the opposing character is superior to your character's, Attack +3. Otherwise, your character deals an additional attack equal to his printed Min Attack. Chain "Elfine intimidation" or "Briskness".

. Rare. Action. Marauder. Attack +2. Sacrifice 2: an additional Attack +2. The Mystic Slayer: an additional Attack +2 if an opposing character is Mage or Priest.

. Uncommon. Action. Sap Heart. Warrior. The opposing characters have Defense -2. Elfine: Duration 2 turns. Chain "Elfine intimidation" or "Briskness".

. Uncommon. Action. Sap Heart. Choose a card attached to an opposing character. It is discarded. If one of your characters has a Bow attached to him, Chain and you can choose among all the cards attached to characters.

. Uncommon. Other. Marauder. Traquemage. Attack +2. One copy per character. Permanent. Each time you suffer damage, Attack +2 until the end of the turn if these damage are magic, Attack +1 until the end of the turn if these damage are physical. Chain One Handed Weapon.

. Uncommon. Action. Sap Heart. Elfine. Duration 3 turns. This card is attached to the your opponent. If he has a better Attack or Defense than you, he has Attack -3. His allies and him have Defense +1 and cannot win any other Defense.

. Common. Bow. Sap Heart. As this card activates, 2 to 3 "Vibrating arrows" or "Sharp arrows" are created and played. During your next fights, after having played your cards, "Vibrating arrows" or "Sharp arrows" will be created and played. Permanent.

. Common. Action. Marauder. Spirit +3. The Mystic Slayer: the next Spell and the next Theurgy are discarded.

. Common. Action. Marauder. Warrior. Attack -3 and Defense +5. Sacrifice 2: a Weapon from your Hand is played. Chain Action.

Enjoy the game!


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Message Publié : 28 Novembre 2013, 11:23 
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Inscription : 12 Février 2013, 23:32
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Is that the new stone eater.... so the last stone eater really did die.... stones are not good for your health

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Message Publié : 28 Novembre 2013, 16:41 
Marchand
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Localisation : East, always into the east. . .
that sick new bow for the elfines. . . is that balanced?

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Message Publié : 28 Novembre 2013, 17:32 
Immortel
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Inscription : 04 Février 2013, 17:01
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yes, that bow is balanced

brief explanation, its has a random effect and we dont need that arrows (piercing arrows ftw)

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Message Publié : 29 Novembre 2013, 12:13 
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Inscription : 04 Février 2013, 19:52
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A new legendary character thats not a stone linkers one? Will they ever get to catch up to the other guilds?


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Message Publié : 01 Décembre 2013, 19:17 
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ZeroZone_Core a écrit :
Is that the new stone eater.... so the last stone eater really did die.... stones are not good for your health


I'm not really familiar with the story, does it mean there can be only one Stoneeater? And can new Stoneeater be used together with the old one then?


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Message Publié : 01 Décembre 2013, 20:58 
Immortel
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Localisation : da world
the only rule based on the story of eredan is that is impossible to build a deck with 2 or more characters if they are part of the same character in the story (neythiri/kararine)

i tried to build a deck with the 2 stone eaters and its possible

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Message Publié : 01 Décembre 2013, 23:38 
Marchand
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Localisation : East, always into the east. . .
Dr. Vlad a écrit :
ZeroZone_Core a écrit :
Is that the new stone eater.... so the last stone eater really did die.... stones are not good for your health


I'm not really familiar with the story, does it mean there can be only one Stoneeater? And can new Stoneeater be used together with the old one then?

stone eaters where a race of guem guemelites, the first one (the female one) got lazored by Sol'Ra avatar. This one was for some reason entombed on the desert.

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