ArdrakarSpirit: 2 Attack: 7/8 Defense: 3 Life remaining: 14
Turns 2 ,3 and 5 : Attack + 3.
Reason: before a character was widely used, but currently it is not, it goes through its characteristics, adema spermitiria strategy with other persoanjes with same races.
PerversionThe holder has – 3 to physical and magic damage dealt by him the moment the card is activated and until the end of the game.
Reason: corrupters magicians have no cards that give them protection against physical or magical attacks and no current cards are not very good. Most of today's attacks are capable of killing them in the first fight.
Revealing the secretThe holder has Attack - 1 ,Defense – 2 and Spirit – 2 when this card is activated and until the end of the game.
Reason: the spirit and the defense barely down the features to finish the fight. It's a useless card and does not cause magical damage.
Soul ChewerSpirit: 1 Attack: 7/8 Defense: 2 Life remaining: 15
Turns 2 , 4 and 6: your opponent suffers 2 direct damage point.
Reason: is a character forgotten among all the demons and characters is the weakest. and its effect is worth keeping in play.
TenebriumThis card is attached to your opponent . Permanent. Reason: All the time I've played with this guild, I've never seen this card in action and that is due to its effect, if it were a corruption, would have more use and more sense.
The forbidden bookthe start of the game, this card is put into your hand (perhaps). Choose one of your characters in play and attached this card is immediately activated. The character dies and is replaced by “inferno”. “inferno” is a Demon Warrior and has Attack: 10/10 , Defense: 5, Spirit: 3 and Health points equal to the character are sacrificed. “inferno” can play cards from your guild and chaining.
Reason: this card is no longer used, the characteristics of the character are not as strong in comparitively to other characters that exceed the attack very easily. But most important is that you die in a turn and does not play cards. is a useless card. The effect of putting the card in hand at the beginning of the game, is that as the game progresses the life points of you characters are decreasing. and characteristics and their attacks are increasing. which causes the character makes no sense to bring it to the game
Above the lawYour opponent has a basic attack, your character has its basic defense and both characters have their spirits basic.
Reason: card is really useless because you want to have your basic features? there are few guilds that affect these characteristics. this card helps your opponent. It has no strategy.
Purple tyyyyYYPHOONThe opposing character suffers 1 direct damage for each card equipped, +1 for every demon alive in the game. Reason: This card affects you character, which no other guild does that and puts you in danger of being defeated by your own cards. direct damage does are not as large as those of other letters from other of guilds.
The Fallen(the image is horrible, if they believe otherwise, please):
Spirit: 3 Attack: 8/10 Defense: 0 Life remaining: 18
Gain chain if you play a jewel or weapon. Attack +1 for each of your other demons alive until the end of the game. spirit + 1 for each of your other Nehant Guemelites alive until the end of the game. turns 4 and more: You gain +2 defense until the end of the game.
Reason: has little attack has little spirit and has no defense. It is a weak and unprotected character against stronger attacks. And This guild does not have many jewels.
The Shadow, Lady of the NehantSpirit: 3 Attack: 7/10 Defense: 3 Life remaining: 14
Attack +1 and Defense +1 against Mages and Marauders.
Reason: the other skills are good, but need a bit more stamina and increase attack. The character is killed too fast for his life and his attack does not rise as much as other characters of that class, and not playing cards demon.
AmidaraxarSpirit: 3 Attack: 4/8 Defense: 3 Life remaining: 13
A 'The forbidden book "from your Deck is placed in your hand to start the game. At the end of each of “inferno”s fights, “Amidaraxar” heals Health points that equals the amount of damage dealt to “inferno”. Turns 1, 2 and 3: Your characters attack + 2 warriors have until the end of the game.
Reason: The skills of this character has no effect if the "inferno" character not in game. the character is weak as a magician in their characteristics. not provide a strategy. depends heavily on "inferno" and the card “The forbidden book”
Demonic Afflictionif your character has more life points than your opponent, you gain attack + 3 and suffer 1 direct damage points, if not, your opponent suffers 3 direct damage points. A card equipped to an opposing character is discarded randomly. Chain.
Reason: Your character loses many points of life, and his attack does not increase much. chains only actions, this makes the strategy is lost. the opposing character kills you faster.
Its effect is not to have a vast estratejia, nesecita a new thing to play it that motivates this guild not pose many cards to discard.
EliminehantationClass: Warrior and Marauder.
The next Action, Spell or Theurgy played by your opponent is discarded. Chain.
Reason: cards that cancel other cards belonging to another guild, do not cause loss of life points to his characters. It gives a clear advantage to the opposing character. You lose many points of life. the card is useless because of its negative effect and is not used. could I use it more for the marauder class.
Dark Ritualthe start of the game, this card is put into your hand. If “Deathblade” is not alive, your character is immediately replaced by “Deathblade”. “Deathblade” is a Demon Warrior and has Attack:8/9 , Defense: 4 Spirit: 2 and Health points equal to the character are sacrificed. Gains additional Attack + 2 for each Demonic Servant in the game. “Deathblade” can play cards from your guild and chaining.
Reason: character can hardly play cards. It is very difficult to get the character with a high attack. This character needs "Demonic Cloud" to invoke. Would be appropriate to invoke the character with other cards "Demonic Servant" . the character is not useful and does not fit into any strategy. It is not strong.
Demonic CloudThis card becomes a Demonic Servant pet (a character can only wear one pet).
Attack + 2 , Defense + 1 and Spirit +1. at the time of activation of this card your opponent suffers 1 direct damage point. Permanent. Chain.
Reason: Give a very weak benefit.
It is an essential letter for certain strategies.
Actualemnte not used for its lack of power.
card can be a support to your character. there are very few "Demonic Servant" in the game.
Ripper Spirit: 2 Attack: 7/8 Defense: 3 Life remaining: 14
“Ripper” has Min/Max Attack +1/+1 and Defense + 1 until the end of the game each time a Demonic Servant comes in game.
Reason: This character needs more stamina., The entire strategy of Demonic Servant, focuses on this character . can not achieve very high attacks and defenses. All other skills are fine.
UnderWorldThis card is equipped to your character. All your demons gain Attack + 2 and Defense + 2 until the game ends. Nehant Guemelite: Gains Spirit +1 until the game end. Permanent.
Reason: Many races, classes and castes have something to increase them all his characters. demons do not have any of that, this card stopped being useful long ago. Demons do not have many cards to increase their defense or attack quickly as other guilds. allow for equilibration, the characters demons that do not play objects.
AzaramSpirit: 2 Attack: 8/10 Defense: 3 Life remaining: 13
Dual wield. Attack + 2 against Mages and Marauders. Defense + 2 until the end of the game, if you play a One Handed Weapon. Turns 2 , 3 and 4 : one of your Demons has Attack +1 and Defense + 1 until the end of the game.
Reason: This character is very good, but it's useless to have little defense and hit points. He is killed in the first battle. Their skills are not exploited. It is weak to be Marauder.
Demon´s RageChoose one of your demons and attach this card to him. If this character dies, an opposing character selected random suffers suffers 5 direct damage points. Duration: 3 Turns. Chain.
Reason: this card does not cause damage, or very little. ceased to be useful. Many characters heal life or cancel direct damage. its function is lost after 2 turns.
Demonic ExplosionAttack +1 for each of your other living Demons and for every "Demonic Servant" active in the game. If at least one ”Demonic Servant” is active, choose one, it is discarded and opposing character suffers 3 Direct Damage. Chain.
Reason: This card can only depend on "Demonic Cloud" to be useful. "Demonic Cloud" is no longer being useful card. With current strategies does little damage and do not have sense to play it. If dealing with "Demonic servant" can give better results.
Demonic-BladeIt is activated immediately.
Reason: This sword is not as powerful. Long time to be activated and becomes useless at the moment. Your bonus is not that high. its effect depends on other characters to be activated, and These characters are useless now.
One hit, One DeadAttack +4/ +5 until the end of the fight. This card is attached to your opponent . Permanent. (in any case = Duration: 2 fights). Your opponent can not heal your life points until the end of the game.
Reason: This is the only card in the game that if you fail to kill your opponent; your opponent gets life points. Your opponent gets about the same amount of life lost. You lose all the strategy in the game. Have a clear disadvantage. Demons have nothing to override cures. Rising attack is good but does not compare with other strategies of other guilds. They are very weak against priests.
Cursed Black ArmorIt is activated immediately.
Reason: would be a better strategy. Demons-Warriors have no more armors than this . In turn that this card is activated, are unprotected. They need more defense. the armors of other guilds are activated immediately.
Cursed Black CrownPermanent. Attack + 1 and Defense + 1 each time one of your characters suffers damage points.
Reason: Not bad card but the demons need more support. Demons-Warriors need more attack power and defense. have no items for attack or defense quickly. this card is not played for his lack of power.
DisloyaltyPermanent. Nehant Guemelite : Chain
Reason: This letter is useless. I have not seen in game Race: Nehant Guemelite you can capitalize on strategies.
EcstasyChain Nehantist Card. (No limitantas for use)
Reason: This card can not play well in strategy. you need is about to die for chaining. when I edit , the card lost its power and today there are many cards that negate their damage as divine light, as immortal Castes, Avalonian and others. By playing this card can not get on the attack or defense increase. There cards That made an even stronger attack and not have limiters, as Lightning Spell – Flames of the Phoenix …
Nehant´s inspirationYou Character has Attack + 2 and – 2 to physical and magic damage until the end of the turn. Demon: A Cursed item from de your Deck is played. Chain.
Reason: nobody is going to play a card that affects your character. Da little increase in attack. this modification gives a little resistance is necessary. By chaining allows more objects and speed up the game. Other cards from other guilds bring letters from his deck without damage. this card is not used.
NightmareSpirit: 1 Attack: 6/8 Defense: 3 Life remaining: 15
Class: Warrior - craftsman
Gain chain if you play a Magic Book. Attack + 1 and Defense + 1 until the end of the game each time “Nightmare” suffers damage points. Turns 2, 5 and 6: Attack + 1 for every Cursed item in game.
Reason: This character needs more support strategy. Makes no sense the character or abilities. The new class can have a new strategy. This character has a low attack and increase it's difficult.
NemesisClass: Marauder
Attact + 3 , The opposing character suffers 2 direct damage points. At the end of the fight, this card is placed in your Deck. Chain: Action.
Reason: This letter makes you lose life. Not utilisada in the game for that reason. class switching is beneficial for Class: Marauder demons, being that this class has almost no action cards.
There are letters from other guilds, whose actions are very advantageous and more with direct damage such as zil . recycling of the card, can follow a new strategy. the cards in this class are mostly bad.
Shatter dreamsAttack + X where X equals the opposing Character´s Spirit. The next opposing Spell or Theurgy is discarded. Chain.
Reason: Demons Marauder are at a disadvantage against spells and Theurgy. Those of this class has almost no cards for Chain. They are defenseless against the Wizards and Priests. They not have good cards for your class. your cards are useless compared to other guilds that have the same class. example:
Expiation : Uncommon - Shatter dreams: Rare.
TormentAttack + 2 against Mages and Marauders. Turns 1, 2 ,3 and 5: Attack + 2/ + 1.
Reason: Their Characteristics and other basic skills are fine. But being a character this very expensive in the price, and not doing much. The number of cards to evolve the character is way too. His skills do not justify its price, is equal to any other marauder. the card is an unjustified, worth the same as a legendary card.
(pain and grief need individual evolution; Pain: character is good at all)
GriefSpirit: 2 Attack: 8/10 Defense: 2 Life remaining: 15
Attack + 2 against Mages. If “Grief” dies before turn 4, your Demons have Attack + 3 until the end of the game. Turns 1, 2 and 3: “ Grief” suffers 2 direct damage points and has Attack + 3.
Reason: character with low health, it dies very quickly. Its evolution does not justify your skills and characteristics. require any further support. Allows new strategies and helps a lot to Demons Marauders.
This guild requires a lot of composure in their strategies:
Action cards: are very inconsistent and they will take away points of life or other important characteristics. sometimes put you at a disadvantage against you opponent, compared to other cards of other guilds are very bad, sometimes they have no strategy.
Magic cards: do not compare to the magic damage and current effects of spells of other guilds. decreases very little and hardly diminish the characteristics of the opposing character.
Cards items: Most of the objects of this guild take away points of life to your character. unless you have a specific character. They force you to play with the character to not die. this does not justify the loss of life points, and useless objects without this character
Also this guild can not play with other characters in other guilds, or mercenary, is unfair.
I make a call of attention to this.
not if the GL Nehantists hate guild.
But there are already many things and coincidences.