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Message Publié : 04 Octobre 2016, 12:24 
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04/10/2016 Release

New cards have been released on Eredan iTCG!

All the following cards have from now on a Damned and Sacred evolution.

(Temple Guardian version)

Rare
Class: Warrior
Guild: Desert Nomads
Race: Undead
Cast: Temple Guardian
Spirit: 0
Attack: 0/0
Health points: 30

Effects:
Revenant. Gain Chain if you play a One handed Weapon or Action. At the end of the Turn, Attack +2 if "Radames" is tapped.
When one of your Undead dies, an Action and an Item attached to him are removed and attached to one of your living Undead.
Even Turns: A "Distorted death" from your Deck is placed in your Hand and a tapped ally or a dead Undead ally gains 5 Health points.


(Eclipse version)

Rare
Classes: Marauder, Priest
Guild: Desert Nomads
Race: Undead
Cast: Eclipse
Spirit: 0
Attack: 0/0
Defense: 0
Health points: 25

Effects:
Revenant. Cannot play Theurgies of Faith nor Destiny Theurgies. Attack +2 if the opposing character has a Spirit of 2 or more. Attack +2 for each untapped character. Tapped characters have Spirit -2. When one of your Undead dies, an Action and an Item attached to him are removed and attached to one of your living Undead.
Even Turns: an "Incarnation" from your Deck is placed in your Hand.




Unique
Rare
Nomad, Undead
Shield

Effects:
At the start of the game, if "Radames" is one of your characters, you draw this card. As this card activates, the Caster gains Defense and Spirit +5 until the end of the Turn, and you choose a character to attach this card to.
Chain "Sandstorm". The Holder stays tapped as long as there are living allies.
Nomad: At the start of the Turn, the Holder heals 1 to 3 Health points.


Preconstructed Deck: Radames

For this release, a preconstructed deck has been created after a concept from "NightXIII".

Image

This Deck of 27 cards (containing 5 Rares and 11 Uncommons), including , is now available for 999 Fee'z in the store, thanks to a 50% discount lasting until Sunday at midnight (CET).
Afterwards, the preconstructed deck Radames will be available for 1999 Fee’z in the “Deck” section of the store.


All cards of this preconstructed deck are playable in Standard format Tournaments.

Reedition

The following cards have been reedited:

-
-
-
-
-

Patch

Changes brought to the cards are colored.



Uncommon
Nomad

Effects:
Duration: 2 Turns. All the opposing characters have Defense -2.
Priest: Duration 2 additional Turns. All the opposing characters have Spirit -2.
Eclipse: Chain.




Uncommon
Nomad

Effects:
Your Marauders gain Attack +1 and an additional Attack +2 if "Sol'ra Eclipse" is active.
Your Priests gain +1 to magic damage dealt and an additional +2 if "Sol'ra Eclipse" is active.
Eclipse: Duration 2 Turns.




Uncommon
Nomad, Guardian Temple

Effects:
Attack +2 and Spirit -2.
Each character in battle exchanges his Spirit and his Defense.
Undead: Chain.




Rare
Nomad, Priest, Solarian

Effects:
Spirit = 0 and Attack min. +5.
Your character becomes Warrior and Marauder.
Permanent. Chain.




Common
Nomad, Priest

Effects:
If the next opposing card is an Action or an Item, it is placed back in the opposing Hand.
If it's a Spell, your opponent has Spirit -2 and suffers 3 to 5 magic damage points.
If it's a Theurgy, it is discarded, your opponent has Spirit -1 and suffers 4 to 6 magic damage points.
Chain Theurgy Nomad.




Common
Nomad

Effects:
Permanent. Choose a character and attach this card to him, he suffers 1 direct damage point at the start of each Turn.
Nomad:
At the start of the Turn, Attack +3/+2 until the end of the game if this character is tapped, if not this card is discarded.


These cards are now available in the Newcomers Booster.

Have fun!


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Message Publié : 04 Octobre 2016, 13:16 
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Inscription : 29 Avril 2013, 16:53
Message(s) : 190
Emerald Sarcophagus=chain sandstorm shame than card is not std allowed


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Message Publié : 04 Octobre 2016, 14:13 
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Inscription : 19 Juillet 2013, 19:27
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Localisation : Romania
chaosdark1 a écrit :
Emerald Sarcophagus=chain sandstorm shame than card is not std allowed


Sandstorm should have been patched

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Message Publié : 04 Octobre 2016, 15:11 
Immortel
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Inscription : 04 Février 2013, 17:01
Message(s) : 6173
Localisation : da world
emerald sarc healing from 2 to 6 every round?????????
and emeralds cut i dont like it, is another great toolbox now


hope this time eclipse and reinforce combo wont be as retarded as was when released

like everything else

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Message Publié : 04 Octobre 2016, 16:11 
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Inscription : 15 Mars 2016, 11:20
Message(s) : 729
I have edited the news to correct a few things... :?

So, the text of has been corrected, it heals 1 to 3 HP and not 2 to 6.

We forgot to include the card in today's release, which now figures as an reedited and patched card.

Finally, some players have noticed a bug affecting the preconstructed deck: it would display 18 cards instead of 27. The fact is that the deck correctly contains 27 cards, but only 18 are displayed on your screen in the Deck section. If you play a game with the deck, you will see that all 27 cards are there. We will correct this as soon as we can. Sorry for the inconvenience and thanks for your patience. ;)


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Message Publié : 04 Octobre 2016, 18:48 
Eminence
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Inscription : 01 Mai 2014, 05:17
Message(s) : 1356
Pls stop the s/d cards, it's so broken u.u those cards don't help to the game balance >.>

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Where the lost are the heroes and the thieves are left to drown, but everyone knows by now fairy tales are not found they're written in the walls


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Message Publié : 06 Octobre 2016, 01:34 
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s/d cards are...?

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Message Publié : 06 Octobre 2016, 02:46 
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Message(s) : 262
nahum el yugi master a écrit :
s/d cards are...?


are Sacred or Damned cards

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How Changed: GL exclusivity
Why changed: Now i have an original nick! :P


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