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Give mercenary buff by buffing old outdated cards.
Attack + 2. Chain. Runic or Mercenary: An Additional Attack +2.
Mercenary or Elfine: Chain.
Mercenary: Return 4 cards from your discard pile to your deck.
Discard a "Shell" from your hand or your deck. -2 to damage suffered for each "Shell" in your Discard Pile. Chain. Mercenary: If no "Shell" was discarded, return all "Shells" in your discard pile to your deck.
The opposing characters have Defense -2. Durations 2 turns. Mercenaries: Chain. Additional 2 turns.
Mercenary: Chain. Opposing character suffers 5 direct damage.
Mercenary: Chain. A weapon from your hand is played.
Attack +X where X is the number of cards in your hand. Mercenary: Chain. Heal X.
Attack +2. Sacrifice 1: Attack +2 Mystic Slayer: Attack +1. Chain.
Mercenary: Chain. Attack +2.
Opposing character has Attack and Defense -X. X= spirit. Mercenary: Attack +X. Chain.
Mercenary: -3 to damage suffered.
Mercenary: +1 to bonuses.
Spirit and Defense +2. Chain. Mercenary: Return 5 cards from your Discard Pile to your deck.
Discard 3 random opposing cards attach to your characters. You suffer 1 for each card discarded. Chain. Mercenary: Attack +2 until the end of the game for each damage suffered this way.
Discard "A Warrior's Fury" from your hand or deck. Attack +2 for each "A Warrior's Fury" in your Discard Pile. Chain. Mercenary: If no "A Warrior's Fury" was discard, return "A Warrior's Fury" in your discard pile to your deck.
Attack +2 and Defense +1. Chain. Mercenary Or Pirate: Permanent.
-1 to damaged suffer. Activation: A "Short Sword" from your deck, hand or discard is played.
Attack +2. Permanent. Dual Wield. Mercenary: Attack +2.
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