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Message Publié : 13 Septembre 2017, 22:52 
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Inscription : 10 Novembre 2013, 22:48
Message(s) : 83
Kakakuto

Character design: Old spirit that sometimes work with Crows or Demon Hunters, but primary makes misty jewels. 3th Undead Jewel oriented Warrior Demon Hunter.

Guild: Kotoba
Race: Undead, Shadow guemelite
Class: Craftsman, Warrior

Spirit: 2
Attack: 8/9
Defense: 2
HP : 14
Gender : Female

Copy allies Crow and Demon Hunters castes.
May play non-Craftsman's jewels as Craftsman Items, but target must meet the requirements to activate them.
At the end of fight you may choose a card attached to Kakakuto or an ally. Remove it from the game or discard if it is Jewel and replace by different named Jewel from your hand, deck or discard pile.
Turn 1, 2 and 4: -1 to damage suffered every time opponent play or create a card.**


* option: if is opponent's
** 'create and play' trigger effect once
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Mysterious Mist

Type: Action

Characters out of the fight have -2 to -3 damage suffered from enemies;
Demon Hunter: Demons cannot ignore damage from their own cards using another Card or Character. Demon's cards cannot discard this card.
Undead: All your Undead characters heals 2 Health points as this card activates.
Crow or Circus: As this card leave holder: Move a card from opponent hand to correspond opponent's zone to zone where this card go.
Duration 3 turns. Craftsman: Chain.

* Wording for Curse items to not cause damage when second Curse item is activated.

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Mist in the bottle

Guild: Kotoba
Type: Item - Jewel
Duration 2 fights. At this card activate and at the start of the fight: Deal X magic damage to opposing out of combat Character where X equals his own Spirit +1.
As this card leave holder: Remove from the game random card from opposing hand or deck.
Undead: Reverse opponents damage suffered reduction for this card.
If played by "Kakakuto" : Jewel with different name is played from your hand, deck or discard pile.

---------------------- || --------------------------
(Rework idea)


Guild: Kotoba
Race: Human
Class: Craftsman

Spirit: 1
Attack: 7/8
Defense: 3
HP : 14
Gender : Men

Attack +1 until the end of the game each time you play Item Food.
You may play "Kensensei" without restrictions and if you do, it will return to your deck at the end of the fight.
Turn 1, 2 and 7: After playing your cards you may chose any Card or Character visible for each player . Reverse all active and new bonuses and penalties caused by it for** this and next turn. *

* : Spirit, Attack, Defense, Damage dealt and suffered, incoming Healing modifications. You may chose any card for this effect ( in discard pile, on stack, attached, one turn cards, pernaments).

** maybe during instead

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(Rework idea)


Item Food

Attack and Defense +1.
If played by "Ramen": Addional Attack +1 and you may chose a Character Card this card is attaching to or another Card attached to that character. Reverse all active and new bonuses and penalties caused by it for this and next turn.

---------------------- || --------------------------
(Rework idea)


Item Food

Attack and Defense -1.
If played by "Ramen": Addional Defense -1 and you may chose a Character Card this card is attaching to or another Card attached to that character. Reverse all active and new bonuses and penalties caused by it for this and next turn.

---------------------- || --------------------------
(Rework idea)


Guild: Kotoba
Race: Human
Class: Craftsman

Spirit: 1
Attack: 8/9
Defense: 3
HP : 14
Gender : Men

May play non-Craftsman's Swords, Spears and Armors as Craftsman Items, but target must meet the requirements to activate them.
At the start of the game discard Sword or Spear from your deck. If your characters activate a Weapon with that same name it have +1 Physical Damage Dealt and +1 Physical Penetration.
Turn 2, 4 and 6: Attack +1 per character with Weapon from your deck and Defense +1 per character with Armor from your deck.

(Physical Penetration X - Physical damage cannot be reduced by defense or damage suffered reduction to less than X. Attack still may dealt less damage if sum of Attack and Physical damage dealt bonus is less than X. Different Physical Penetration not sum, unless they are +X, which should be restricted to small amount of cards to not overcumulate for most characters)
( Physical Penetration X/+X effect should be Unique or very rare or limited to some characters like Masamune here.)

---------------------- || --------------------------
(Rework idea)


Type: Item - Weapon - Two Handed Sword
Class: Craftsman
This item can be attached only to Warrior, Maruder or Craftsman.
Activates at the end of the fight. Pernament. Attack +3.
Kotoba: Activates immediately and count as two One Handed Weapons for Three Weapon Fighting.
If played by "Masamune": Physical Penetration 3 and if this character physical attack cause to opponent Health to drop below zero it can't be changed to higher until the end of the game.

---------------------- || --------------------------
(Rework idea)


Type: Item - Weapon - Two Handed Sword
Class: Craftsman
Is Item Other in deck.
Activates at the end of the fight.
Discard all Decorations attached to this character.*
Attack -1 per card discarded as this card activates. **
If played by "Masamune": Opponents have +1 Physical Damage Dealt and Physical Penetration +1 against this character and if this character attack this turn activates before that attack.

*I'm not sure if 'this character' is correct here and how decrease number of 'this character' in card text.
** Including Weapons.
---------------------- || --------------------------

Forgotten Sword Lvl 1*

Rarity: Rare

Class: Warrior - Craftsman
Item: One Handed Sword - Unique

At the start of the game copy one of your characters guild.
Dual Wield. Chain. Attack +2. Spirit +1.
If is played from discard pile transform into "Indestructible One".
Craftsman: May play this card from discard pile as from hand.

*Can't be upgraded out of the game.

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Indestructible One Lvl 2*

Rarity: Rare

Class: Warrior - Craftsman
Item: One Handed Sword - Unique

Copy your character guilds.
Dual Wield. Chain. Attack +3, Defense and Spirit +1.
Ignore first non-normal Attack damage each turn.
As long as this card is visible for you it ignore all discard and remove effects from cards and characters. Can back to the deck only from discard pile.
Craftsman: May play this card from discard pile as from hand.

* Only as "Forgotten Sword" transformation.


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