John_Sebastian1748 a écrit :
Tell me, what are the op cards of this release that scares you so much?
Keltaron doesn't spam torches, when you activate the first active the effect, but if you activate another in the same turn will not create more.
Torches can't spam like stones created with Olor, zil puppets, gypsy cards, Alude cockroaches, etc., nor do they compare their effects. 2 or 3 torches created will not change the metagame, direct damage can easily destroy them or high stats like nehant guem water.
What is the spam with swords? you can't spam swords or weapons as long as they are dual weild or as long as they are two-handed.
As long as there isn't something that greatly increases the spirit of the dk until the end of the game, there is nothing to fear.
If you think there's something op, post it with images
Here I agree with you. This release is not op, yet it is far above the average. However, the torches can auto-replicate themselves, if you check the new effect.
And here again, without trying to explain myself: the other cards you mention are very situational.
The frozen stone-hearts are the most op here that you mentioned, but I were in that unfortunate situation that i had to create that release in a very short time, and it was released too quickly. There is a card feature, Limited- that would allow only 2 copy of the same card into the deck - but in the latest moment we realised that it does not work.
Alude's ants are very situational, and you have to discard your hand for that -1 or -2 debuff, in this case the torches are more powerful.
The puppets highly rely on Bubblelize, and their spamming is eased by the soul system too much, without the souls the puppets would be nowhere (and statistics say that they are hardly viable in global).
About the Gypsy cards, situational again, and the rise of the night terrors is again due to the soul cards (with monozilk and terrifik). If the 3rd card played would not be allowed by soul cards, playing the gypsy cards in themselves would be good only with malicia.
So before everything else, the soul cards must be reviewed first, because there are many strategies that benefit much more from the extra third card than others.
You are right, DK are vulnerable to direct damage... but in exchange, they have extremely high spirit and defense boost... and you cannot want them to be resistant to direct damage, even if you are a noz fan
there would be no way to beat them.