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 Sujet du message : April 10th: Champions
Message Publié : 10 Avril 2013, 15:22 
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Inscription : 23 Janvier 2013, 09:16
Message(s) : 412
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. Rare. Action. Duration 2 turns. Your opponents' effects that reduce or increase the damage they deal you are ignored. Champion: duration 1 additional turn. Chain.

. (2 evolutions in all). On its last evolution : Rare. Sap Heart. Warrior. Dais, Nature Guemelite . Arbre-Monde, Champion. Spirit 2. Attack 6/8. Defense 3. Health points 16. At the end of each turn, a World-Tree ally has Attack +1 or Defense +1 or Spirit +1 until the end of the game. At the start of the fight, 6 magic damage are divided up among the opposing characters. Turns 4, 5, 7: you gain Chain.

. (2 evolutions in all). On its last evolution : Rare. Nehantists. Warrior. Demon, Nehant Guemelite. Champion. Spirit 2. Attack 9/9. Defense 3. Health points 14. Gain Chain if you play a Nehantist Item. Your Warriors cannot be wounded by the Items they play. Turns 3, 5 and 7: your opponent has Defense -2 and suffers 2 direct damage.

. (2 evolutions in all). On its last evolution : Rare. Kotoba. Marauder. Shadow Guemelite . Corbeau, Champion. Spirit 3. Attack 9/11. Defense 2. Health points 15. Attack +1 and Spirit +1 against Humans. Gain Chain if you don't have the initiative. Even turns: -1 to damage suffered for each Crow card in play (-3 maximum).

. (2 evolutions in all). On its last evolution : Rare. Zil Warriors. Mage. Shadow Guemelite , Guem Guemelite. Champion. Spirit 3. Attack 3/6. Defense 2. Health points 15. After having played your cards, the last playable card in your Discard pile is played. Odd turns: a card from the opposing Deck is removed form the game.

. (2 evolutions in all). On its last evolution : Rare. Noz'Dingard Envoys. Warrior. Dragon Guemelite . Chevalier Dragon, Champion. Spirit 1. Attack 7/8. Defense 3. Health points 14. Gain Chain if you play or you are wearing "Dreist". After having played your cards, if "Dreist" is in your Deck or in your Discard pile, it is played. Turns 1, 3 and 5: Defense +2 and Spirit +2.

. Uncommon. Sword. Unique. Noz'Dingard Envoys. Permanent. Dual Wield. Attack +2 and Spirit +2. If you have a Champion, your Warrior allies have Attack +1. At the end of your fights, Heal 2 Health Points if you are a Dragon Knight

. Uncommon. Other. Your characteristics equal their printed value if they were inferior. One of your Champions wins 2 Health Points and has Attack +1, Defense +1 and Spirit +1 until the end of the game.

Gaze of the Crow. Uncommon. Jewel. Kotoba. Permanent. Attack +2. At the end of your fights, a card from your Discard pile is placed in your Deck, or two of them if your opponent has suffered magic damage. Champion: Chain.

. Uncommon. Action. Spirit +3. -1 to damage suffered for each one of your untapped allies and +1 to damage dealt for each one of your tapped allies. Champion: duration 4 turns. Chain.

. Uncommon. Action. Unique. Choose an opposing active card. The copies of it that are in your opponent's Deck and Hand are discarded. Champion: these cards are removed from the game.

. Uncommon. Action. Choose an opposing Champion, he has Attack -2, Defense -2 and Spirit -2 until the end of the game. Chain.

. Uncommon. Action. You obtain your order bonus if you don't have it yet. If you have a Champion, your allies are untapped and have

. Common. Other. Nehantists. Duration 4 turns. Each opposing character has Defense -2 and an additional Defense -1 if he is a Champion. You suffers 3 direct damage if you are not wearing a Cursed Item. Chain Cursed Item.

. Common. Armor. Sap Heart. Permanent. Defense +2. If you have a Champion, the One Hand Weapons played by your allies and yourself will activate immediately.

. Common. Magic Book. Zil Warriors. Mage. Permanent. Your Shadow Guemelites have Attack +1 and Defense +1. If you have a Champion, choose a Shadow spell in one of the Discard piles, it is place in your Hand.

. Common. Action. You copy the min Attack, the Defense and the Spirit of one of your Champions.

. Common. Action. Attack +2 and Spirit +1 for each one of your tapped allies. If you have a dead Champion, an additional Attack +3 and Chain.

. Common. Action. You win the Champion caste. You can play cards reserved for Champions after this card. Chain.

What's more, this release gives us the opportunity to make the following changes within Eredan iTCG:

- The 5 Champions released today can upgrade only if they complete the corresponding trial in the Adventure mode (once you have won the trophy, the evolution unlocks).

- The text of Turned to the has been modified and now includes .
Enjoy the game!


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 Sujet du message : Re: April 10th: Champions
Message Publié : 10 Avril 2013, 15:44 
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Inscription : 07 Mars 2013, 13:18
Message(s) : 105
Localisation : Brno, Czech Republic
No hard feelings, but meanwhile Feerik can stick their card releases where the sun doesn't shine. :P
No testing (and with that goes balancing) done whatsoever, several guilds are, like always, left out completely or being granted pretty useless cards.
These cards will lead to some trouble and harsh threads concerning the tournaments in the future. Seems that they have tried to patch some, in THEIR opinion, weaker guilds with op cards and failed.
Wow... just wow. I actually lack the words to write more, so this is gonna be my only comment on this one.

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 Sujet du message : Re: April 10th: Champions
Message Publié : 10 Avril 2013, 16:07 
Néophyte

Inscription : 05 Février 2013, 16:28
Message(s) : 4
I just wish we could get a break and have a period where we could just play with the cards we got and be competitive and not just keep having, you must buy this deal to stay competative in the game, type things. Theres not even a price break for the first champions pack you buy, which would at least give most people a chance at getting one? Not a fan of this idea. Prob be left behind as the entire tourney room will be champions :/


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 Sujet du message : Re: April 10th: Champions
Message Publié : 10 Avril 2013, 16:12 
Néophyte

Inscription : 31 Mars 2013, 17:30
Message(s) : 1
Well, they kinda seem overpowered.


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 Sujet du message : Re: April 10th: Champions
Message Publié : 10 Avril 2013, 16:39 
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Inscription : 04 Février 2013, 16:30
Message(s) : 82
So much for the smaller releases... :?


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 Sujet du message : Re: April 10th: Champions
Message Publié : 10 Avril 2013, 16:40 
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Inscription : 04 Février 2013, 20:06
Message(s) : 111
+

*clap*


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 Sujet du message : Re: April 10th: Champions
Message Publié : 10 Avril 2013, 16:48 
Eminence
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Inscription : 04 Février 2013, 18:55
Message(s) : 1106
Localisation : Narnia
the althing's perma ban, so who cares...
It's just gonna be a playable in normal room (and even there you can always face anathemize...)

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 Sujet du message : Re: April 10th: Champions
Message Publié : 10 Avril 2013, 16:58 
Guémélite

Inscription : 04 Février 2013, 21:52
Message(s) : 180
Too bad we cannot play Artrezil as a circus on his last evolution :/ He is more suitable for a shadow mages deck in that stage, but in his first evo he could even play theurgies in a priest deck :D

Quercus is just... wow o.O upon seeing the first evo i was like, please don't make the stat bonus permanent activate EVERY turn... Yep, bastard!

The scourge of souls is counters the main disadvantage of his deck... and make that ability spread to each of your characters (sorry, warriors...)

Daijin seems to me not so op on his order bonuses and such, but 9/11 attack

Too bad for zahal, since he needs that sword to be good :p

On a sidenote: can anyone tell me the extreme resemblance between Zil and Artrezil cause I'm unable to find it XD?


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 Sujet du message : Re: April 10th: Champions
Message Publié : 10 Avril 2013, 17:16 
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Inscription : 05 Février 2013, 06:06
Message(s) : 78
And ... I'm done with this game .


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 Sujet du message : Re: April 10th: Champions
Message Publié : 10 Avril 2013, 17:19 
Immortel
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Inscription : 29 Janvier 2013, 19:02
Message(s) : 3537
Nekkrofear a écrit :
On a sidenote: can anyone tell me the extreme resemblance between Zil and Artrezil cause I'm unable to find it XD?

Zil is the living shadow of Artrezil

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