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Message Publié : 18 Juin 2013, 06:24 
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I've been playing Kings and Legends Global lately, it's fun, the events are cool, There are good people and shitty people on it, but one thing I noticed on there, when you're in a battle for the most part, if you get disconnected you will be reconnected, and the longest you have to decide your cards is 30 seconds....then you don't play cards and next turn is up. They seem to be making money because they keep adding servers. They don't charge a ton, and events for special cards anyone can get them, but it is easier for people who pay to get them but not by much. I Really like eredan but after playing this game I see eredan can do so much more to attract new players. They have tourneys, which are free to enter and you get stuff if you win 1 battle...they have an ongoing weekly where you get stuff if you play a certain amount of battles. I know Eredan has done a lot towards this and it's refreshing. I don't want to see eredan fail but its management has been scared to let people do things(which they believe might possibly, and probably will to some point, let people cheat). But even Kings and Legends has ways to prevent the majority of it. I suggest the management and programmers play Kings and legends for a week...and see what they can steal from them lol...i think they stole from you guys first...since they have a few things that seem similar.

anyways that's my 2 feez for the month =)

One more thing, I am posting this not as to put you guys down, but competition is a good thing, it breeds innovation. Really I Enjoyed the old events, although the last one was good, better than the ones you've had for the last year.

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Message Publié : 18 Juin 2013, 06:53 
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Inscription : 08 Avril 2013, 21:11
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Teremune a écrit :
I've been playing Kings and Legends Global lately, it's fun, the events are cool, There are good people and shitty people on it, but one thing I noticed on there, when you're in a battle for the most part, if you get disconnected you will be reconnected, and the longest you have to decide your cards is 30 seconds....then you don't play cards and next turn is up. They seem to be making money because they keep adding servers. They don't charge a ton, and events for special cards anyone can get them, but it is easier for people who pay to get them but not by much. I Really like eredan but after playing this game I see eredan can do so much more to attract new players. They have tourneys, which are free to enter and you get stuff if you win 1 battle...they have an ongoing weekly where you get stuff if you play a certain amount of battles. I know Eredan has done a lot towards this and it's refreshing. I don't want to see eredan fail but its management has been scared to let people do things(which they believe might possibly, and probably will to some point, let people cheat). But even Kings and Legends has ways to prevent the majority of it. I suggest the management and programmers play Kings and legends for a week...and see what they can steal from them lol...i think they stole from you guys first...since they have a few things that seem similar.

anyways that's my 2 feez for the month =)


It's about the money, Feerik's business model doesn't take the game's accessibility into play, it's taken 3 years just for them to give us the most obvious advantage of a digital product(putting the same digital card in multiple decks). Then they claim it was in order to make the game more realistic, where there is no trading from player to player, no in game chat unless you add someone to your contacts, and if you challenge someone through your contacts it nulls any trophy progression.

The booster system was changed in the last year(presumably when they changed the tourney system) when I left they had just introduced the newcomers booster, otherwise the card lot included everything, and their first attempt at guild packs gave you 4/12 cards limited to your guild, which didn't go over well after the initial "OMFG I DON'T HAVE A 1 IN A MILLION CHANCE TO PULL SOMETHING I WANT" sales.

The Legendary drop system is completely random, meaning you can spend literally thousands and not pull a single one.

The Veteran's booster is ridiculous, the amount of terrible early act rares vs the amount of staple/important/archtype rares is 5 to 1, and even then, there is no "set", so the possibility of pulling 10 cards no one ever uses greatly outweighs getting 1 card that you'll actually want.

The economy is slowly falling apart because massive amounts of crystals are being created, but cards are not, and the only way to obtain cards that can be introduced into circulation by non paying players (AkA those that create crystals but not cards) are by grinding 500 medallions from tournaments they likely don't stand a chance in, even then, they wouldn't be able to introduce said cards into circulation without purchasing feez, or being lucky enough to have made an account before they redacted feez for leveling up. The amount of crystals created is greatly drowning out the amount of cards created, especially cards solely available in the Veterans booster, which is why rare and/or well sought cards promptly double in price after leaving the newcomers booster,then slowly creep higher after they leave the standard booster. And any particularly useful card from any act not in basic, standard, or newcomers is high five digit, if not six digit in price.

Unfortunately, Eredan's progression to actually being attractive to prospective players is very slow and very low. The only time they'll likely have an increase in staying players is when something like the crow deck happens, and people immediately have access to something usable (and good god damn there are lots of them now)

Kings and legends looks like boosters can be bought with real or in game currency. Thats something.

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Message Publié : 27 Juin 2013, 04:33 
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They are short-sighted and are losing money because of it.

I keep telling them they would make more money by having a simple, honest business model.

- Cheaper boosters
- Create card sinks (trade X useless for 1 random of same quality)

Furthermore, I completely agree there should be the concept of "Set".

As in, at least 1 of each guaranteed every X boosters you buy.

To emulate the feel of buying sets without requiring you to buy a set, just use a checklist that helps determine if you have obtained at least 1 of each card yet.
Those you haven't obtained yet have a bigger chance to come out.

Finally, they should allow players to trade directly.
1 card per day, for example.
Perhaps require a minimum ratio between cards, like 1 rare = 5 uncommon = 20 common.
This helps prevent any "potential" exploits with secondary accounts.

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Message Publié : 28 Juin 2013, 14:30 
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I never heard about this one, but there's another one, "Scrolls" which costs about $20 to buy, but thereafter all the cards are possible to be able to randomly attain them with in-game currency. It has micro-transactions too, ofcourse, but just to make the developers be able to design more for the game.
There are more MMOTCGs coming out too, and it'll be a busy market! Awesome for customers.

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Message Publié : 29 Juin 2013, 18:46 
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Inscription : 04 Février 2013, 18:53
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Nurvus a écrit :
They are short-sighted and are losing money because of it.

I keep telling them they would make more money by having a simple, honest business model.

- Cheaper boosters
- Create card sinks (trade X useless for 1 random of same quality)

Furthermore, I completely agree there should be the concept of "Set".

As in, at least 1 of each guaranteed every X boosters you buy.

To emulate the feel of buying sets without requiring you to buy a set, just use a checklist that helps determine if you have obtained at least 1 of each card yet.
Those you haven't obtained yet have a bigger chance to come out.

Finally, they should allow players to trade directly.
1 card per day, for example.
Perhaps require a minimum ratio between cards, like 1 rare = 5 uncommon = 20 common.
This helps prevent any "potential" exploits with secondary accounts.


+100000
c'mon feerik!


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Message Publié : 29 Juin 2013, 21:41 
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Inscription : 08 Avril 2013, 21:11
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Kings and legends on Kongregate 798,5xx plays in 3-4 months.
Eredan Itcg on kongregate 661,6xx plays in 3 years.
Image

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Dernière édition par Schrei_VonWeisheit le 30 Juin 2013, 00:10, édité 1 fois.

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Message Publié : 29 Juin 2013, 22:14 
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Schrei_VonWeisheit a écrit :
Kings and legends on Kongregate 4.5 million plays in 3-4 months.
Eredan Itcg on kongregate 900k plays in 3 years.
Image


:( so cool artowork, so lame marketing


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Message Publié : 30 Juin 2013, 04:09 
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Gameplay wise and artwork wise, Eredan is an amazing game.
That's about it ...

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Message Publié : 30 Juin 2013, 05:24 
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That alone won't cut it. If Feerik didn't cling to it's pay to win business model Eredan would have more success than other online card games...having another game of a similar category with much simpler mechanics and less detail trump eredan's 3 year run in less than 4 months, on a popular gaming site that is the only place to play other than facebook, should really mean something to the developers...

And for the lulz, someone made a kongregate account just to tell the Kongregate community to quit whining about the amount of money this game needs for one to play...(level 1, only game played Eredanitcg, name:Abyssien)

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Message Publié : 30 Juin 2013, 16:32 
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Localisation : East, always into the east. . .
People I recruited to play this game already left a month ago, they were doing well on lucyan tourney till they reach level 13 and got torn apart on the raptor's pit(lucyan tourney for lvls 13+).

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