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Nous sommes actuellement le 11 Juillet 2025, 22:32
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Message Publié : 30 Juin 2013, 20:51 
Marchand

Inscription : 08 Avril 2013, 21:11
Message(s) : 522
Ah, the point where every witchblade deck has ANS/Void, and Nomads trololol with healing.

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Message Publié : 30 Juin 2013, 22:06 
Marchand
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Inscription : 05 Février 2013, 02:49
Message(s) : 569
Localisation : East, always into the east. . .
Schrei_VonWeisheit a écrit :
Ah, the point where every witchblade deck has ANS/Void, and Nomads trololol with healing.

Yes, that's exactly what happened when they entered Raptor's Pit Lucyan. Their poorly made decks didn't stand a chance.

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Message Publié : 01 Juillet 2013, 00:47 
Marchand

Inscription : 08 Avril 2013, 21:11
Message(s) : 522
I think Feerik would do a bit better if they kept certain things in the store instead of having a ton of these limited time things. I mean, if they kept the structure decks in the store, people could buy and try deck types at their own leisure, if Kroubs shop were permanent, people would be more inclined to continuously purchasing boosters/decks because after x amount of spending money, they're guaranteed a set box, or they can get special artwork cards. If they kept the legendary pack in the store it would be the equivalent of a booster box, where people are essentially buying X packs with 1 guaranteed legendary rare (which is how irl booster boxes work, 1 card of x(highest) rarity in every box.) The main problem with feerik's marketing, from what I've observed, is that they essentially demand you spend lots of money in short periods of time, with NO information in advance instead of rewarding players by how much money they spend on the game.

As for making the game more appealing.... 3k crystals for a 4 card booster from either basic, standard, and global, with the same drop rate as the old 4 card booster, no guaranteed rarities. With more than 2000 cards in existence, at this point, it couldn't hurt.

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Message Publié : 01 Juillet 2013, 15:41 
Marchand
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Inscription : 05 Février 2013, 02:49
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Localisation : East, always into the east. . .
Schrei_VonWeisheit a écrit :
As for making the game more appealing.... 3k crystals for a 4 card booster from either basic, standard, and global, with the same drop rate as the old 4 card booster, no guaranteed rarities. With more than 2000 cards in existence, at this point, it couldn't hurt.

+1 to this. You can also add that buying 1 booster will unlock the market for 1 card (you will be able to sell 1 card to the market for each purchase, maybe put a limit on how many cards a player can sell using this method like 4 max market sales per week.).

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Message Publié : 02 Juillet 2013, 00:49 
Marchand

Inscription : 08 Avril 2013, 21:11
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I was leaning toward allowing all players to sell 1 card at any given time. Meaning they can post any 1 to the public marketplace, and can't post another until it sells or they take it down.

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Message Publié : 05 Juillet 2013, 16:17 
Guémélite
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Schrei_VonWeisheit a écrit :
I was leaning toward allowing all players to sell 1 card at any given time. Meaning they can post any 1 to the public marketplace, and can't post another until it sells or they take it down.


This is actually an awesome idea.
Feels balanced, polished and players still have a strong incentive to buy boosters to obtain cards, and the more cards they have, the more they want to sell.

Since cards tend to drop in price with time, there is a strong incentive to sell multiple at once, as fast as possible.

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Message Publié : 08 Juillet 2013, 09:02 
Duelliste

Inscription : 05 Juillet 2013, 20:14
Message(s) : 35
I am actually coming over from Kings and Legends. To be fair you can win without paying but as soon as someone shows up who has been opening king packs non stop it is almost impossible to win.

I think the main thing we need is to be able to use crystal to buy packs that way there can be more cards available for the newer people. You can't even get new cards outside of the market place and adventure mode for about 13 levels.

A possible thing i would like to see would to be able to sell or trade some of the cards i have won in adventure mode. Make it like 10 days after you got the card you can sell in the marketplace but only one card at a time so even if you do farm it you won't be making crystal fast at all (especially since your cards do not even show up for an hour)

A collection checklist would also not be a wrong move and give out cards or trophies if you have collected a certain amount of unique cards like King and legends. It is also a good way for the "Pokemon" type collectors to see their progress

Theme/caste decks would also not be to outside of the loop. For instance a dragon knight starter deck would be nice base to start a good deck instead of buying cards piece by piece.

Last suggestion is update the English wiki or let the fans edit it. Heck even the french wiki has gaps in it.

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Message Publié : 02 Août 2013, 08:59 
Néophyte

Inscription : 19 Mars 2013, 15:53
Message(s) : 14
Feerik's bussiness model was the one and obvious reason I took a break from this money - intensive game. I've been playing since act 2 where the 3 original guild were staple, also been playing with that blue cat bastard of a moderator ( just kidding he's so awesome ), and lest not forget about 2 most awesome english forum admin ( sadly 2 of em left for some reason, Dante-san you will always be in our heart <3).

Back to the topic, if we got cards that could be put in multiple deck took 3 years, how long its gonna take to have gameroom chat? I wont discuss other features feerik promised like "plausible" 2 vs 2 feature.

To be honest 80% what keeping me interested in this scam of what you they claimed free game were the artworks. Since its very rare to have good cool looking characters and funny humorous supporting card, the rest 20% what keep me interested are only mix of boredom, curiosity of lore,etc.

if only feerik changes its model to get payday im sure it will be successful as borderland 2 or even bioschock inf


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