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Message Publié : 09 Août 2013, 16:15 
Marchand

Inscription : 09 Avril 2013, 16:42
Message(s) : 332
The Rusty
From now on and until 08/15/2013 09:00 AM (French time), a new trophy is available.

You can take part in this trophy during that precise lapse of time, after that it will not be available anymore. You can also buy this trophy for 199 Fee'z and acquire the title and the card associated with it.

Play 25 games during which you have, at a given moment, at least 2 items attached to one of your characters.

You will earn the card named Rust and Troubles and the title: The Rusty.

Image

Rust and Troubles: Action. Collector. Unique. Discard a card attached to any character, and 2 Items of any Discar Pile are removed from the game. Golem: Defense -1 and Attack +3 until the end of the game.

Enjoy the game!


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Message Publié : 09 Août 2013, 22:02 
Guémélite
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Inscription : 20 Février 2013, 13:28
Message(s) : 200
The french version says;
"Jouer 25 parties durant lesquelles vous portez à un moment donné au moins 2 objets sur chacun de vos personnages."

Wouldn't that mean that we need to have at least 2 items in each of our characters to gain 1 point?

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Message Publié : 09 Août 2013, 22:31 
Marchand

Inscription : 05 Février 2013, 01:21
Message(s) : 536
Yes

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Ty Boadicea for the awesome farewell gift. Now just to think up an avatar to go with it. Anyway, I'm still a Sap/Nomad/Pirates fan and user.


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Message Publié : 10 Août 2013, 13:14 
Immortel
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Inscription : 29 Janvier 2013, 19:02
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The correct description is :
Play 25 games during which you have, at a given moment, at least 2 items attached to each one of your characters.

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Message Publié : 12 Août 2013, 07:55 
Marchand

Inscription : 05 Février 2013, 01:21
Message(s) : 536
Story time:

With a soft and slow pace and while humming a bawdy song, Suma, a dirty man who was only skin and bones would travel down a corridor that was just as dirty as he was. Along this corridor, there were four large wooden doors all locked by imposing locks on the same side. At each pass before each one of them, Suma took out the cork that was blocking the peephole before taking a look through. Everything seemed to go, at least until the last door. The light atmosphere had nothing to do with the other rooms, it was much clearer, and more importantly and there was more than the shape of the person who should be there! Suma dropped the cork of the peephole and untied the bunch of keys hanging from his belt.
“That's not true, it is not true, it is not true!” He said his heart beating at a brisk pace.
*clack clack clack* The lock is unlocked perfectly under the impulsion of the key, then the guard pulled the door open with some difficulty.
“But this is not true!” He cried.
The cell had only three of its four walls; the one opposite the door was only a gaping hole. All the stones, all of which were of good size and of good quality, were disintegrated. Suma poke his head out the hole to look at the immediate vicinity. The Exterior hole was located in the middle of a wall fifteen feet high dotted with small barred windows. It was the prison island of Rust; this is where the most dangerous criminals were arrested in the White Islands and sent to them both by the old and now the new regime of Bramamir.
“But how did she do it? This is... impossible!”
Suma yelled to his fellow guard to come immediately to inspect the cell, so that he would be able to go warn authorities, which was done very quickly thanks to incredibly sophisticated communication tools.

“Who do we have near the island of Rust?” asked the Admiral by contacting Corc. (, )
“Wait... wait, that's ah,” said Corc pulling out a card of the White Islands. “So, according to our latest reports, the Black Widow is on the other side of islands from the Island of Rust, here the Explosive is also too far away, the Hurricane can be mobilized quickly, as for Fentlevent and the Iron Titan of ...”
Al Killicrew looked at each of the vessels that Corc pointed to with his fingers. None of them were actually able to get to the location quickly. Then her eyes fell on an island: The Foundry. She had sent some of her crew from the Arc-Kadia a few days earlier, and the Foundry was not far from the island of Rust.
“Klemence! She is with the Arc-Kadia on that island,” Al pointed to the location on the map. “It can be there in just two hours.” ()
“Well Admiral, I will give her the message.”
“Sending one ship is too risky; the escapee is far too dangerous, it should not leave the White Islands. Make a general call in passing that all ships, even civilians, begin the hunt.”
Corc stood and saluted the admiral before starting to leave, and then Al Killicrew said:
“Wait... three hundred thousand crystals to the one that returns her to the Island of Rust and the delivers her to the prison.... and life!”
Corc nodded and went to work. Al on the other hand looked at the card, and then hit the wooden table of her mechanical hand. The table creaked but withstood the wrath of the admiral who was furious at not being able to take part in the manhunt herself.

Far away from the Palace of Bramamir aboard the Arc-Kadia, had received the message from Corc. The ship was at its minimum, there were herself and Klemence of course, but also and as well as some automatons including and . The Elfine let the others aboard the Arc-kadia and ordered them to prepare for their departure as she ventured to enter the foundry to find Klemence, the provisional captain of the ship. The least we can say is that the Elfine did not like this kind of place, too artificial and not very respectful of the natural environment. The handle of the front door of the hut, which was giant workshop office, was warm, suggesting a stifling atmosphere. And such was the case, no sooner had she opened the door then a stream of hot air gusted at her face. The smell of sweat mixed with the aromas of molten metal, leather, and others came to confirm the activity of the Foundry. Carefully Ardranis went inside, her gaze searching this large room in for her captain.
“Ah, there she is!”
Most of the "Clang Clang" came from the hammer wielded with force by Klemence that caused her to enter a little, cramped room on a complex set of wheels. Apparently the excitement of the girl was at its peak condition, so that when she saw Ardranis, she jumped at the chance to stop work there for a break.
“Klem, I received... I received...”
“What?”
The noise around them prevented them from understanding each other, so they were obliged to get out of the room to be able to hear.
“I said, I received a message from Corc, there was a rather spectacular escape at the prison island of Rust. Admiral wants us to embark on a search for the escapee.
“Do we know who we're looking?”
.”
“Kiria... Why does that not even surprise me, it was said that she would the try at some point.”
“You have heard?”
“Yes, I helped to put a stop to her after she destroyed one of our ships. It looks like history repeats itself. Come on!”

For a few hours the Arc-Kadia circled the region of the island of rust and so far there was no trace of the escapee. Yet she had nowhere to go, how could she go from one island to another without any means of transportation? It was one of the many issues that arose from the crew members of the Arc-Kadia.
Then suddenly the boat decelerated.
“What's going on!” cried Klemence looking at Mathurin at the helm.
“I don't know, the bar is jammed!”
The engines to crackle with smoke threatening to turn off at any time. The Arc-Kadia veered and headed straight towards an island. Klemence pushed Mathurin and tried to regain control of the rudder, using her mechanical arms to help. But the workings of the rudder were completely blocked, impossible to avoid the crash. Then the engines, yet perfectly maintained, as the rest of the ship also stopped working.
“Prepare for impact!” Yelled Klemence who grabbed Mathurin with her mechanical arm to help protect him.
The ship sped right into the land. The impact made a deafening noise of wood exploding in soil. Thus the Arc-Kadia, the flagship of the admiral’s fleet finished her run on the rocks of a remote island. Fortunately apart from a few injuries, the crew came out well. Everyone was a little groggy, not understanding how it could have happened. The hull was ripped open, spilling part of the contents of the holds and affairs of the crew. Klemence worries began to lift the wreckage; she quickly noticed the middle pieces of metal completely rotten with rust.
“What is this? Yesterday there was nothing, absolutely no rust on this ship!”
She continued to generate beams and finally succeeded in what she wanted, the most beautiful creation: Nut. Rust had completely covered the automaton, making the inactive for the occasion. Klemence felt the sentence, she loved her creation, and to see the injured. Well she tried to restart but nothing helped. But she found a clue to the body Nut, strange symbols, but they were not unfamiliar to Klemence.
“Kiria!”

Is Kiria going to be the next big bad after the Runics, Dragon Knights, and Elfine depose of the Empress?
Will a guild be made around Kiria since its been over half a year since the last one?
And are Kiria and her possible future guildmates responsible for the odd cases that Pilkim has been investigating?
Find out in: End of conflict...
Wait End of Conflict? is that going to be like the End of the Era or a literal end of eredan...

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Ty Boadicea for the awesome farewell gift. Now just to think up an avatar to go with it. Anyway, I'm still a Sap/Nomad/Pirates fan and user.


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Message Publié : 12 Août 2013, 16:56 
Marchand
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Inscription : 05 Février 2013, 02:49
Message(s) : 569
Localisation : East, always into the east. . .
^ thanks for the lovely translation :).

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Message Publié : 12 Août 2013, 19:42 
Marchand

Inscription : 05 Février 2013, 01:21
Message(s) : 536
Your welcome, though I swore you were going to be mad at me for even suggesting that we might get a new guild soon.

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Ty Boadicea for the awesome farewell gift. Now just to think up an avatar to go with it. Anyway, I'm still a Sap/Nomad/Pirates fan and user.


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Message Publié : 13 Août 2013, 01:34 
Néophyte

Inscription : 18 Février 2013, 19:22
Message(s) : 9
I bought this trophy but this card never rewarded to my account. May i know why?


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Message Publié : 13 Août 2013, 08:01 
Marchand
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Inscription : 04 Février 2013, 17:10
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Localisation : Parcourant les Terres de Guem
Joseph_Strom a écrit :
Your welcome, though I swore you were going to be mad at me for even suggesting that we might get a new guild soon.

I don't think releasing a new guild would be a good idea since Stone-linkers are still so weak they are barely worthy of being considered a guild.

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Message Publié : 13 Août 2013, 12:14 
Immortel
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Noobastank a écrit :
I bought this trophy but this card never rewarded to my account. May i know why?


Did you try to disconnect / reconnect ?
If you still don't have the card, contact the support with the "contact us" button in the in-game mailbox.

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