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Aslann
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Publié : 12 Août 2013, 18:38 |
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Inscription : 04 Février 2013, 19:23 Message(s) : 59
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True, naptys mask is too OP, should have a limit like 1 card max per turn and last one turn less, it's way too passive and incredibly strong for no drawbacks.
Maybe it could remove one random card from both players, or a random card in the game, including one of your.
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DalarasCroft
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Publié : 27 Août 2013, 14:02 |
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Inscription : 12 Février 2013, 18:49 Message(s) : 96
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removing random card would make it unplayable, but removing so many cards with jus tone card is bad. compared to thunderstroke it is not that bad, though. i think it should stay as it is as long as thunderstroke is legal.
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Al_vhin
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Publié : 27 Août 2013, 14:55 |
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Inscription : 04 Février 2013, 16:16 Message(s) : 70
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Or maybe change it where it returns the cards in the opponent's deck instead of discarding it. But w/ today's meta where almost every card is permanent and buffs not just the character using it but also his allies, I think it's not that op and they should actually release more cards like that.
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DalarasCroft
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Publié : 29 Août 2013, 15:23 |
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Inscription : 12 Février 2013, 18:49 Message(s) : 96
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either that, or they should make cards that block huge chains. another OP kind of cards are the ones that allow you to play more cards, even if they were played by other cards. There should be a restriction to that, or cards that negate cards brought in play by other cards.
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Al_vhin
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Publié : 29 Août 2013, 16:14 |
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Inscription : 04 Février 2013, 16:16 Message(s) : 70
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I have an idea for that.
Permanent. Every time a character activates/plays a card he will lose 1 health.
or
Duration: 3 turns At the end of the turn an opposing character loses X health where X is the number of cards the opposing player activated on that turn minus 2. Chain.
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AngelofDestroction
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Publié : 02 Septembre 2013, 15:01 |
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Inscription : 06 Février 2013, 21:37 Message(s) : 19
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- PLEASE CUT THE CHAIN EFFECT!!!
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Oscar_Gomez
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Publié : 02 Septembre 2013, 18:15 |
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Inscription : 05 Février 2013, 02:40 Message(s) : 244
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Agreed some cards need nerfing.
(biggest one) needs to lose his turn 1 and 2 chain ability. I'm sorry (not really) but great stats, gives all friends a Cor, and his chain+order bonus are more than enough to merit his legendary stats. (Also make him archon might be good too)
is a debuffer from the start I say her ability doesn't include her so the max she can do is -2.
is plain and utter bullshit. I say make it lose it's non-mage effect and make it perm. A perm -1 spirit and -0/4 (maybe even -0/3) attack is good enough.
annoying but not broken. Just make it's ability to play an item for trackers only.
is probably a unique card. With all the ways Nomads have of hurting themselves this card can remove too many cards for practically no cost.
, do I even need to say how stupidly broken this card is? Simple solution make it effects only playable for turns 1-4. Prevents you characters from being one shotted early on but can't make it so you auto-win end game.
Can't think of any more but these cards (Naptys Mask being a sorta) clearly need to nerfed to improve this game.
(Side note: I think necrosis actions need to return to the deck after being played.)
EDIT: Almost forgot about , yeah making a card that doesn't let you play any cards is simple the dumbest thing a card game can make. Proper nerf would be to delete such a stupid hindsight but if anything make it from 2 fights to 2 turns.
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AngelofDestroction
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Publié : 02 Septembre 2013, 21:06 |
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Inscription : 06 Février 2013, 21:37 Message(s) : 19
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Oscar_Gomez a écrit : Agreed some cards need nerfing.
(biggest one) needs to lose his turn 1 and 2 chain ability. I'm sorry (not really) but great stats, gives all friends a Cor, and his chain+order bonus are more than enough to merit his legendary stats. (Also make him archon might be good too)
is a debuffer from the start I say her ability doesn't include her so the max she can do is -2.
is plain and utter bullshit. I say make it lose it's non-mage effect and make it perm. A perm -1 spirit and -0/4 (maybe even -0/3) attack is good enough.
annoying but not broken. Just make it's ability to play an item for trackers only.
is probably a unique card. With all the ways Nomads have of hurting themselves this card can remove too many cards for practically no cost.
, do I even need to say how stupidly broken this card is? Simple solution make it effects only playable for turns 1-4. Prevents you characters from being one shotted early on but can't make it so you auto-win end game.
Can't think of any more but these cards (Naptys Mask being a sorta) clearly need to nerfed to improve this game.
(Side note: I think necrosis actions need to return to the deck after being played.)
EDIT: Almost forgot about , yeah making a card that doesn't let you play any cards is simple the dumbest thing a card game can make. Proper nerf would be to delete such a stupid hindsight but if anything make it from 2 fights to 2 turns. Totally agree and mostly with that card is more annoying than as for either perma-ban from amnezy, perma-ban from game or make its effect apply to the opposite gender. Also i'd like to had some cards to the mixture - Broken like hell, sure great stats for warriors but its too much. Consider either debuffing the defense bonus to 1, make it like extasys ( 1 per charcter comp "not game" ) or driving it to the 3 turns or 3 fights duration. I think that if this cards doesnt get nerfed other decks (castes) that dont have recycle ability should have something similar, I mean u can infinit cycle that plus it heals!!!! - This makes for some impossible to break builds ( and i really mean it) Not broken just drop the defense bonus to 2 'cause with the heal it seems too much.
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Oscar_Gomez
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Publié : 04 Septembre 2013, 21:14 |
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Inscription : 05 Février 2013, 02:40 Message(s) : 244
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You're right.
should be unique.
maybe change from Ava caste to just Mercenary guild heals 4.
Should lose the whole Human heals 2 and turns into a golem thing.
ALSO all the new cards in this week release need to be nerfed.
I also think all cards that create cards (e.g. Germination, Recycling) should be removed from the game after activating. I find it stupid that most of these cards are create cards that are of higher rarity.
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AngelofDestroction
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Publié : 06 Septembre 2013, 11:28 |
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Inscription : 06 Février 2013, 21:37 Message(s) : 19
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Oscar_Gomez a écrit : You're right.
should be unique.
maybe change from Ava caste to just Mercenary guild heals 4.
Should lose the whole Human heals 2 and turns into a golem thing.
ALSO all the new cards in this week release need to be nerfed.
I also think all cards that create cards (e.g. Germination, Recycling) should be removed from the game after activating. I find it stupid that most of these cards are create cards that are of higher rarity. +1000
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