PLEASE READ: Room alteration request:BALANCE
Posted: 30 April 2013, 15:53
Now that we have adventure mode, training rooms are almost empty all of the time.
This game has recently developed a working/changing Ban list for tournaments.
My suggestion/request, is that we change the PvP rooms so that there is a room for both tournament legal and unlimited basic, standard, and global restrictions
I'm personally tired of running into bosses and banned cards while playing a tourney legal deck.
In other card games, when players play person to person, if the game has a ban list, they discuss what format the game will be played, limited or unlimited, in Eredan, you'll probably run into Runics, Sap Strikers, And lightning pirates until you just don't want to play.
It makes the game easier to play for players that want to play tournament legal, but aren't good enough to participate in the tournament.
It makes it easier to pair off Decks containing (obviously) overpowered cards, and after a certain level, makes all the difference when playing against players of any level.
If this is implemented it will damper the balance issue.
Please Bump if you can!
Any questions or comments appreciated.
Edit:
Just randomed 3 different people with boss Kleenex :/
Centurion
Ourenos
Kleenex
Lightning pirates
Lightning pirates
Black Witch
Venerable Shui Long
Explaining the concept:
The normal screen is Adventure on the left, PVP to the upper right, and Tournaments. This would not change. Where it would say Training room/PVP, it would have "Limited"(Tourney bans), and "Global" which is the current setting of the only pvp room at the moment. This way casual players can still experience the game, while experienced -coughdisposableincomehere- have a room all to themselves for their overpowered cards. If there are cards that are unfair enough to ban in tournaments, why are they allowed in the rooms where people aren't/can't play competitively? It's bad for casual players, I'm no f2p either -__-
Things to consider when creating/balancing cards:
Characters:
-Do the stats of the characters have great enough penalties for their effects?
-Do the effects of the character override regular game mechanics? If so, what can negate/stop their effect?(Newer legendaries tend to have unstoppable effects)
Cards:
-What cards can be used before it?
-Does it chain?
--If so, do it's affects alter the cards/characters?
--If so, How many cards/characters can it affect?
---What can stop it?
How the game works now is, one thing is overpowered, then something is released that dwarfs prior, even recent, cards.
One type of deck has many counters for other decks, but can only be countered by very few.
Characters have stats and health that are imbalanced (such as runics, most have base 2 spr, 7+ base attack, 3+ Defense and 14+Hp, The ones that have lower defense tend to have higher HP, but since their effects break the game, that doesn't matter. The only reason it's fair for dandy to have an unstoppable "The opposing character can't chain cards" is because he can't boost his attack. The only reason it's fair in Crowtoba and World tree is because the effect is caused by permanents. One of the Runic's has it as a 1 and 2 order :/)
Only certain guilds have decks that can do this.
This game has recently developed a working/changing Ban list for tournaments.
My suggestion/request, is that we change the PvP rooms so that there is a room for both tournament legal and unlimited basic, standard, and global restrictions
I'm personally tired of running into bosses and banned cards while playing a tourney legal deck.
In other card games, when players play person to person, if the game has a ban list, they discuss what format the game will be played, limited or unlimited, in Eredan, you'll probably run into Runics, Sap Strikers, And lightning pirates until you just don't want to play.
It makes the game easier to play for players that want to play tournament legal, but aren't good enough to participate in the tournament.
It makes it easier to pair off Decks containing (obviously) overpowered cards, and after a certain level, makes all the difference when playing against players of any level.
If this is implemented it will damper the balance issue.
Please Bump if you can!
Any questions or comments appreciated.
Edit:
Just randomed 3 different people with boss Kleenex :/
Centurion
Ourenos
Kleenex
Lightning pirates
Lightning pirates
Black Witch
Venerable Shui Long
Explaining the concept:
The normal screen is Adventure on the left, PVP to the upper right, and Tournaments. This would not change. Where it would say Training room/PVP, it would have "Limited"(Tourney bans), and "Global" which is the current setting of the only pvp room at the moment. This way casual players can still experience the game, while experienced -coughdisposableincomehere- have a room all to themselves for their overpowered cards. If there are cards that are unfair enough to ban in tournaments, why are they allowed in the rooms where people aren't/can't play competitively? It's bad for casual players, I'm no f2p either -__-
Things to consider when creating/balancing cards:
Characters:
-Do the stats of the characters have great enough penalties for their effects?
-Do the effects of the character override regular game mechanics? If so, what can negate/stop their effect?(Newer legendaries tend to have unstoppable effects)
Cards:
-What cards can be used before it?
-Does it chain?
--If so, do it's affects alter the cards/characters?
--If so, How many cards/characters can it affect?
---What can stop it?
How the game works now is, one thing is overpowered, then something is released that dwarfs prior, even recent, cards.
One type of deck has many counters for other decks, but can only be countered by very few.
Characters have stats and health that are imbalanced (such as runics, most have base 2 spr, 7+ base attack, 3+ Defense and 14+Hp, The ones that have lower defense tend to have higher HP, but since their effects break the game, that doesn't matter. The only reason it's fair for dandy to have an unstoppable "The opposing character can't chain cards" is because he can't boost his attack. The only reason it's fair in Crowtoba and World tree is because the effect is caused by permanents. One of the Runic's has it as a 1 and 2 order :/)
Only certain guilds have decks that can do this.