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Message Publié : 12 Novembre 2013, 17:51 
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Inscription : 23 Janvier 2013, 09:16
Message(s) : 412
From tomorrow onwards, the card release of September 11th will be withdrawn from the NewComer Booster!

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. Rare. Action. Kotoba. Tsoutaï. Mage: Spirit +1. Marauder: Chain. War Guemelite: Defense +X where X equals your character's Spirit. Human: Heals X Health points where X equals your character's Spirit.
War watchdog . Rare. Protective. Human. Permanent. Your Humans' Health point limit and Health points increase by 2 until the end of the game. After you have played your cards, you can choose an active card, ii you do, this card and the chosen card are both discarded.

. Uncommon. war. Kotoba. Mage. Tsoutaï. Attack +2 for each "The Flawseeker's..." activated, this one included.

. (3 evolutions in all). On its last evolution : Common. Kotoba. Mage, Marauder. Human, War Guemelite . Tsoutaï. Spirit 2. Attack 7/9. Defense 2. Health points 14. Attack +1 against Marauders and Warriors. Your Tsoutai have Spirit +1. At the end of the fight, your Tsoutai gain 1 Health point if they have a "The Flawseeker's..." card attached to them. Turns 2, 3 and 5: Defense +1 and Spirit +1.


. Common. Offensive. Sap Heart. Permanent. Choose an opposing character, it is tapped and has Defense -2. At the start of each turn, he has Defense -1. Elfine: Defense +2, Chain.

. Common. Magic. Mage. Defense +4. Your opponent has Attack -3. Chain Item or "Raaaaaabbit!".

. Common. war. Kotoba. Mage. Tsoutaï. Duration 3 fights. Attack and Spirit +2. Once a turn, when you deal physical damage, Defense +3 until the end of the turn. Chain.

. Common. Protective. Kotoba. Tsoutaï. Permanent. Defense +3 if your opponent is Marauder or Warrior and Spirit +3 if he is Mage or Priest. Counts as 2 "The Flawseeker's..." cards. Chain.

. Common. Volk. Zil Warriors. Warrior. Duration 3 fights. Defense +1 per Volk pet and per Beast. Your characteristic penalties are ignored. At the start of an even turn, your "The Pack" heal 3 Health points. Chain.

. (3 evolutions in all). On its last evolution : Common. Kotoba. Mage, Marauder. Human, War Guemelite . Tsoutaï. Spirit 3. Attack 6/9. Defense 3. Health points 13. Deals her physical attack after 2 of your cards have been activated. At the start of each turn, your Tsoutais who haven't any card attached to them have -2 to damage suffered until the end of the turn. Turns 3, 5 and 7: Attack +3 and Spirit +1.

. Common. war. Kotoba. Mage. Attack +X where X equals your character's Spirit. The opposing character has Defense -X where X equals his Spirit.

Enjoy the game!


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