
From tomorrow onwards, the card release of
December 19th 2012, will not be available in the NewComer Booster.
Here is the list of cards concerned:


. Rare. Action. Zil Warriors. An Action attached to your opponent is discarded. If one of your Zils is dead or has less that 4 Health points, choose another card attached to a character or one of the next opposing Actions, it is discarded.
. Rare. Jewel Item. Zil Warriors, The Pack. Duration 2 turns. Your characters have Defense +2. Each time you suffer more than 6 damage, your characters have Attack +2. Chain.
. Uncommon. Action. Zil Warrior, The Pack. Permanent. At the end of the fight, if your opponent has suffered less than 7 damage this turn, Heals 3 health points. If you have suffered more than 7, Attack +3 and Defense -1.
. Uncommon. Armor Item. Zil Warriors, Mage. Permanent. Defense +3 and Spirit +1 per Shadow Guemelite. At the start of the fight, your opponent can discard up to 4 cards, if he discards 4, this card is discarded and you suffer 4 direct damage.
. (3 evolutions in all). On its last evolution: Common. Character. Zil Warrior. The Pack. Warrior, Marauder. Human. Spirit 0. Attack 6/9. Defense 3. Health points 15.At the start of the fight, a "Magic doohickey" from your Deck or from your Discard pile is placed in your Hand. Turns 2, 4 and 6: Attack +1 until the end of the game. One of your allies from The Pack suffers 2 direct damage.
. Common. Action. At the end of the fight, this card is placed in the opposing Deck. Next time it is discarded from the Hand or the Deck, a non Zil character has Attack -1 and Spirit -1 until the end of the game. Zil: Attack +1 and Defense +1. Chain.
. Common. Banner Item. Zil Warrior. Permanent. At the end of the fight, if you have less than 9 Health points, Attack +1 and your characters from The Pack have Attack +1. Chain.
Enjoy the game!