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Recliff
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Publié : 25 Février 2014, 04:35 |
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Inscription : 05 Février 2013, 00:54 Message(s) : 1655
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Hello folks! sorry I'm late, I'm the Noz GL and I wanted to propose a topic for all the noz dingard users that would like to propose bamping up old cards (or nerf recent ones, because we're powerful, so we can also be merciful (?) ) and I would like to hear your opinions about the Noz guild as well (just try to be polite and avoid the obvious statements).
If you fancy for proposals (please no more than 4-5 per post) the rules are simple:
1) Tag it and bag it: use the [ card] [/card ] tag (without spaces) to refer to the card you'd like to bamp up or nerf down, it'd be something like this:
Ex: Anryena -> [card ]Anryena [/card ] becomes .
2) Specify with "add on" if it's power up you're looking for, or "nerf" for otherwise.
3) Add on or nerf proposal: where you propose the new effect to consider.
4) Justification: "Because I say so", "OP nerf pls surrender at 20", "kill me pls" and "it's explained in the song about what the fox says" are not valid reasons, please state a good reason on why the suggested card should be upped or nerfed that way.
5) Stay cool! Remember to chill, some people might disagree with another's proposals but everyone has the right to think differently so let's play it nice for each other.
DISCLAIMER: Suggesting a card in here won't guarantee that the staff will make it real, and I won't be able to let you know if it was considered or not (you'll know when it's released!)
So I'm looking forward to see your suggestions to make the Noz'Dingard envoys as awesome as ever (and balanced in all fronts too), your opinion matters!
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Nurvus
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Publié : 25 Février 2014, 04:45 |
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Inscription : 04 Février 2013, 18:06 Message(s) : 238
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Hey there. Personally I'd like to see more playstyles viable. Noz have so few playable decks, it's sad. It's just 1-2 witch deck, 1-2 dragon knight deck, 1-2 mage deck. Would be nice to see some of the underused cards rise again.
#1 - & are cards I once tried to combo together in a deck filled with mages with high base Spirit plus Attack.
What makes the deck pretty unplayable is the time it takes to set up, and how useless you are for pretty much two whole fights with each character.
The issue is that the card takes time to take effect, and the extra attack is not affected by Darkat the turn you play it, if u play Darkat when Cerebral Crook is already in play.
So essentially I think both cards should be buffed: Cerebral Crook could activate instantly (you should get the extra attack on that turn) Darkat could chain into Item if you are Compendium.
It creates opportunities for nice Decks and it's a waste to see it fade away.
#2 - Taking the above into consideration, is really underpowered. His Spirit or could be buffed so he is better playable with cards like Cerebral Crook, and his presence as supportive character should be polished. He does his job poorly at the moment.
My suggestion is making his Order Bonus give a different effect per Pet Type. Pet Magic = +Defense until the end of the game Pet Offensive = Heal X at the end of the turn Pet Defensive = +Spirit until the end of the game
#3 - Would be nice to keep as many cards viable as possible. For example, and have fallen into uselessness. The more you care about past cards, the better everyone will feel about collecting cards and being creative.
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