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Arrelia, the Foods VendorAttack:5/9 Defense:3 Spirit:3 Life:15
Castes: Circus
Races: Human
Classes: Craftsman
Guild: Zil Warriors
Rarity: Rare
Each time that a "
Zircus' Popcorn" is activated, Arrelia have permanently Defense +1.
Each time that a "
Zircus' Cotton Candy" is activated, Arrelia heals 1 Life Point.
Turns 1, 2 and 3: Choose an allie, he have Attack, Defense and Spirit +2 until the end of his fight.
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Zircus' PopcornItem Food - Artisan - Zil Warrior - Circus
Activated after the fight.
At start of the fight, for each "Zircus Popcorn" attached to you, another "Zircus' Popcorn" is created and played.
Attack -1.
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Zircus' Cotton CandyItem Food - Artisan - Zil Warrior - Circus
Activated after the fight.
At start of the fight, for each "Zircus' Cotton Candy" attached to you, another "Zircus' Cotton Candy" is created and played.
Attack +1.
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Queen IsabelleAttack:6/7 Defense:2 Spirit:3 Life:14
Castes: Avalonian
Races: Human
Classes: Priest
Guild: Mercenary
Rarity: Rare
At start of the fight, all opponents loses a level until the end of the match.
Your Priests have Spirit and Defense +1.
Turns 3, 4 and 7: a
Talking Sphere is created and played.
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Queen's BandItem Jewel - Avalonian
Your Avalonians have Defense +1, and all opponents with level 2 or minor have -1 of Inflicted Damage. Chain
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AsalAttack:2/3 Defense:3 Spirit:3 Life:16
Castes: Compendium
Races: Human/Dragon Guemelite
Classes: Mage
Guild: Nozdingard Envoys
Rarity: Rare
At start of the fight: Sacrifice 1: A
Cristallisation is created and played.
Your Compendium have +1 of effects in Draconic Spells(non AoE).
Turns 1, 4 and 6: a Dragon's Armor from your hand is played.
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Asal's Monocle Item Jewel - Mage - Noz - Compendium - Unic
+1 for Spells Effects.
At start of the fight, if your opponent is a guemelite, you have Spirit +2.
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Astenaki Attack:3/6 Defense:3 Spirit:3 Life:13
Races: Elfine/Beast
Classes: Mage
Guild: Sap Heart
Rarity: Rare
After play the cards, a "
Ghalagi's Mask" is created and played.
When a allie die, Astenaki gain the class Warrior, Impress Attack 8/8, and Chain.
Turns 3 and 5: Your elfines and beasts have +2 of inflicted damage until the end of next turn.
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Ghalagi's MaskItem of Clothing - Sap Heart
Your beast have Attack, Defense and Spirit +1.
Your Elfines have -1 of suffered damage.
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Captain HicAttack:7/8 Defense:3 Spirit:1 Life:14
Races: Human
Classes: Warrior
Guild: Pirates
Rarity: Rare
If Captain Hic has a "Captain's Hipflask", chain.
At start of the fight your Allies and your opponent gain 3 Powder tokens.
Turns 4, 5 and 6: For each 4 Powder tokens in play, heals 1 Life Point.
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Inside the Ark'adiaAction Terrain(Only one terrain in play)
At start of Even Turns, all characters gain 3 Powder Tokens.
At start of Odd Turns, all characters loses 2 powder Tokens.
Permanent.
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Kakuja KageAttack:8/10 Defense:2 Spirit:2 Life:14
Races: Shadow Guemelite
Classes: Marauder
Guild: Kotoba
Rarity: Rare
At start of match, a "
Crow's Domino" is attached to each of your characters.
When you have the initiative, after play card a "
Mark of the Crow" is created and played.
Turns 2 and 4: a Shadow Spell from your deck is placed in your hand.
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NuijutsuShadow Spell - Kotoba - Crow
Marauder: Chain. Attack +1.
Choose a opponent, it can't have chain and at start of the turn this opponent is untapped. Permanent.
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AtumAttack:4/6 Defense:0 Spirit:3 Life:17
Races: Solarian Undead
Classes: Priest
Guild: Desert Nomads
Rarity: Rare
If Atum dies, all Solarians have Spirit +2 and a "
Sol'ra Bumblebee" is attached in they.
If your characters play "
Sol'ra's Anger", they Spirit isn't altered, and no lose the class.
Turns 1, 2, 4, 7 and 8: a "
Sol'ra Bumblebee" from your deck is immediately played.
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Sol'ra's MaskDesert Nomads - Priest - Solarian - Item of Clothing
When a Theurgy is activated, a random opponent suffers 3 of Magic Damage.
Duration: 4 Turns.
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Runic Archer EsterAttack:5/8 Defense:3 Spirit:1 Life:14
Races: Human
Classes: Warrion
Guild: Runic Legion
Rarity: Rare
Rune Slots: 4
Chain with "
Aura of the divine warrior".
For each Runic Warrior Human allie, you draw a additional card in next turn.
Turns 1, 2 and 3: a "Aura of the divine warrior" from your deck is played.
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Runic Cross-BowItem Two-handed Weapon - Without Guild - Human
Runic Legion: +1 of Inflicted Damage. Permanent
Cor Rune: Chain and all opponents suffer 1 of Direct Damage.
Cor Rune: adittional of +1 of Direct Damage.
Cor Rune: adittional of +1 of Direct Damage.
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Jeweler VartanAttack:5/7 Defense:3 Spirit:2 Life:14
Races: Human
Classes: Mage - Craftsman
Guild: Stone Linkers
Rarity: Rare
After you cards, a "
Jewelry tools" is created and played.
Your Elementals have Spirit, Defense and Attack +1.
Turns 3, 5 and 6: For each Elemental, a Stone Heart of his type is created and played.
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Mini-AnvilItem Other - Artisan - Stone Linkers
Choose a Jewel in game. A copy of it is created and played.
Chain.
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FengarAttack:8/8 Defense:3 Spirit:1 Life:15
Races: Human - Demon
Classes: Warrior
Guild: Nehantists
Rarity: Rare
Chain if has "
Cursed Shield".
When a Cursed Item is activated, Fengar gain Attack, Defense and Spirit +1 per 2 turns.
Turns 4, 6 and 7: Attack +1 per Cursed Item in game.
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Cursed ShieldItem Shield - Nehantists
If you no have other Cursed Item, you suffer 2 of Direct Damage.
Defense +2 and draw a additional card durind the draw phases.
Isabelle is the mother of Aez.
Astenaki is a ancestor of Sachem.
Asal is the first Crystalomancer.
Atum is the an name of Rá, when end the day.
Nuijutsu is a prison jutsu.
Asal's Monocle is used by Marlok, the repentant.