February 6th: Astria and Ixor

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kmilea
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February 6th: Astria and Ixor

Post by kmilea »

Image

Astria and Ixor

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. (3 evolutions in all) On their last evolution:

. Rare. Character. Runic Legion. Priest, Craftsman. Human. Spirit 2. Attack 5/8. Defense 3. Health points 14. Can attach Craftsman Items to any character. You Runic Priests start the game with a Nox Rune. They gain Chain if they play "Enemy of the gods". Turns 1 and 6: Defense +2 and Spirit +2.

OR

. Rare. Character. Runic Legion. Warrior. War Guemelite. Spirit 1. Attack 7/9. Defense 2. Health points 16. Your War Guemelites gain Chain if they play a Two handed Weapon. At the end of the turn, if a living opposing character has suffered more than 5 physical damage this turn, they have Attack +2 during the following turns. Turns 1, 4 and 8: your Runics have -1 to damage suffered.

. Rare. Runic Theurgy. Runic Legion, Priest. Duration 3 to 4 turns. As this card activates and at the end of the turn, each opposing character has -1 to each one of his characteristics superior to its printed value until the end of the game.

. Uncommon. Jewel Item. Craftsman, Priest . Permanent. You gain Runic Theurgy Chain. At the end of the fight, a Runic that has less than 8 Health points gains X Health points and a non-Runic suffers X magic damage where X equals your Spirit (5 maximum).

. Uncommon. Sword Two handed Weapon Item. Runic Legion. Permanent. Attack +2. At the end of the fight, if your Defense is inferior to 4, Heal 2 Health points and Attack +0/+2. War Guemelite or Craftsman: this card becomes an Other Item.

. Common. Action. Runic Legion, Warrior. You heal up to 5 Health points and an ally of your choice suffers as much direct damage. If he is a War Guemelite or if you have a dead, he has Attack +3 until the end of the game. Chain.

. Common. Armor Item. Runic Legion. Permanent. Defense +2. An additional Defense +1 to Defense +2 for each one of your Craftsmen. At the start of the fight, if you are not wearing a Rune, this card is discarded.

. Common. Action. Runic Legion. Duration 2 turns. All the characters have -2 to the damage they deal. Cor Rune: Defense +3 and Duration 2 additional turns. Chain if one of your allies is Priest or Craftsman.

Enjoy the game!
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Re: February 6th: Astria and Ixor

Post by Burghi »

and with this new card, Coranthia will become Eredan-mate of the year...
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Wolvos
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Re: February 6th: Astria and Ixor

Post by Wolvos »

ixor, im not sure, is there room for him in the runic war guem deck?
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Surly
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Re: February 6th: Astria and Ixor

Post by Surly »

Wolvos wrote:ixor, im not sure, is there room for him in the runic war guem deck?


I think he has slightly more utility than Xenophon, but its hard to say.

Astria is definitely interesting in that she opens up priests more and makes the third craftsman for a jank craftsman deck.

Nemaria's necklace and Orison are both interesting priest cards, and Harness and Xorik are funsies cards for the previously mentioned craftsman deck.

Scission Seal seems like the most playable card for the "top-tier" runic deck, warriors. Cutting off AoEs from being able to wreck them is well worth the -2 damage you'll be doing, which you'll make back near immediately with Runic Training. Lack of chain slightly hur-OH WAIT, AURIUS.

Only card I have trouble figuring out is Command.
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skadooosh
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Re: February 6th: Astria and Ixor

Post by skadooosh »

Surly wrote:Only card I have trouble figuring out is Command.

I think you can target yourself... ;)
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Archmystic
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Re: February 6th: Astria and Ixor

Post by Archmystic »

skadooosh wrote:
Surly wrote:Only card I have trouble figuring out is Command.

I think you can target yourself... ;)

but woulndt that heal you, then dmg you, then boost your atk(sometimes)?
5 dmg for +3 atk does not really seem worth it on yourself :/
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skadooosh
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Re: February 6th: Astria and Ixor

Post by skadooosh »

Archmystic wrote:
skadooosh wrote:
Surly wrote:Only card I have trouble figuring out is Command.

I think you can target yourself... ;)

but woulndt that heal you, then dmg you, then boost your atk(sometimes)?
5 dmg for +3 atk does not really seem worth it on yourself :/

The card hurts you for the same amount of damage you heal.
That means it has no real negative effect. (and it is even better with a damage reduction...)
If you target yourself in fact it is "just" a card that chains while giving you att+3 until the end of the game...!
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Re: February 6th: Astria and Ixor

Post by ashman »

Ixor. Rare. Character. Runic Legion. Warrior. War Guemelite. Spirit 1. Attack 7/9. Defense 2. Health points 16. Your War Guemelites gain Chain if they play a Two handed Weapon. At the end of the turn, if a living opposing character has suffered more than 5 physical damage this turn, they have Attack +2 during the following turns. Turns 1, 4 and 8: your Runics have -1 to damage suffered.


Is this a bad translation, or am I missing something? I interpret this to mean that if I damage an opponent for 5 damage or more, that opponent gains +2 attack? That can't be right.

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Re: February 6th: Astria and Ixor

Post by Surly »

skadooosh wrote:
Surly wrote:Only card I have trouble figuring out is Command.

I think you can target yourself... ;)


Well, you can't target the same char that used it, but its still a +3 attack boost for the rest of the game to an ally, as long as you play it early. Privus' suicidal tendancies make it sort of awkward, but it hasn't been too difficult to reap the benefits of it so far.
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skadooosh
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Re: February 6th: Astria and Ixor

Post by skadooosh »

Surly wrote:Well, you can't target the same char that used it, but its still a +3 attack boost for the rest of the game to an ally, as long as you play it early. Privus' suicidal tendancies make it sort of awkward, but it hasn't been too difficult to reap the benefits of it so far.

Are you sure about that?
Because I got a reply from dimizar that told me the opposite...
viewtopic.php?f=114&t=441&start=20#p1819
Dimizar wrote:An ally of your choice, so yes you can choose him as long as he is either war guem or there is a dead ally...
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