New cards have been released on Eredan iTCG!

. (2 evolutions in all). At its last evolution: Rare. Zil Warriors. Mage. Shadow Guemelite. Circus, Shadowmancer, Tamer. Female. Spirit 3. Attack 4/7. Defense 3. Health points 15.
At the start of the turn, your Mages have -1 to damage points suffered for each Zil card attached to them (max 2). Each time a character suffers magic shadow damage, one random opponent loses 1 Health point. Turns 3, 4 and 6: Defense and Spirit +1.
. Uncommon. Magic Pet. Zil Warriors, Mage.
Duration 2 to 3 turns. Chain. At the end of the turn, your opponent suffer X+1 magic shadow damage, where X equals his Spirit. Shadowmancer: Defense +1. Heals 0 to 1 Health points after every Shadow Spell.

For this release, the Sciofoby Super Pack is available in store for a limited time!
The Sciofoby Super Pack contains: "Sciofoby" + 5 Newcomer boosters. That is 60 cards, including at least 5 Rare (or Legendary) and 20 Uncommon.
Reedition / Patch:
. (3 evolutions in all). At its last evolution: Rare. Zil Warriors. Mage. Shadowmancer. Female. Spirit 2. Attack 3/5. Defense 3. Health points 14.
At the start of the fight, if there are more than 5 Spells reserved to Shadow Guemelites in your Discard pile and in your Deck, one of them is placed in your Hand. If you play 2 Shadow Spells, "Night Vision" or "Favor of the night" is created and played. Turns 2, 5, 6 and 9: Defense +2 and Spirit +1.
. Rare. Action. Mage.
Duration 2 fights. Defense +1 and Spirit +1. Chose one of the two last cards playable by your character in the opposing Discard Pile. The chosen card is played, the other one is placed in the opponent's Deck.
. Rare. Shadow Spell. Zil Warriors, Mage, Shadow Guemelite.
If Sciofoby is one of your characters and alive, your opponent suffers 3 magic damage, +1 for each "Shadow tentacle" in play. If not, the opposing characters suffer 3 magic damage points, +2 for each "Shadow tentacle" attached to them. A "Shadow tentacle" is created and played.
. Uncommon. Armor. Zil Warriors, Mage.
Permanent. Defense +3 and Spirit +1 per Shadow Guemelite. At the start of the fight, your opponent can discard up to 4 cards, if he discards 4, this card is discarded and you suffer X + 4 magic shadow damage, where X equals your Spirit.
. Uncommon. Shadow Spell. Zil Warriors, Mage.
Choose an opposing character, he suffers 3 to 5 magic damage points. Non-multiclass Mage: +1 magic damage point per Shadow Guemelite. All the characters gain the Shadow Guemelite race. Duration 2 fights.
. Common. Shadow Spell. Zil Warriors, Mage.
Each time you should suffer damage, they are dealt as magic shadow damage to one of your characters instead.
. Rare. Shadow Spell. Zil Warriors, Mage.
Multi Class Mage: Spirit +1. Non-multi Class Mage: All the opposing characters become Mercenaries until the end of the turn.
These cards are now available in the Newcomers Booster.
Enjoy the game!