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Nous sommes actuellement le 18 Juin 2025, 17:34
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Message Publié : 25 Août 2016, 11:47 
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The old version also gave +6 attack for 2 cor runes... the current one gives +3 for anyone (1 rune) and +6 for warriors (2 runes)... I just do not understand your problems
With the nox rune conditions there are problems, indeed.

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Message Publié : 25 Août 2016, 15:01 
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Well because in the long run the damage wasnt the important part of the card as far as i saw it.
You played it for the ignore part while the dmg part was more of a bonus.
Like i said why would you play that card over .
Basicly the same bonus for less runes.
Runes are very valuable and you mostly dont want to waste them for just a simple atk +6 if you could get atk +3 permanent from (+2 temporary def, added up thats 11 points you get from just one card)
Maybe atk +6 will be enough but atm i highly doubt it that this versio nwill see much play outside of quilong(Maybe not even there)
I mean we can compare it to a similar card that sees nearl no play
Through this card you get a similar attack buff(or maybe even more) and dont loose your runes.
The most important part was that you ignored cards with an upside.

But dont get me wrong, i like that this card is nerfed.


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Message Publié : 25 Août 2016, 16:45 
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Wolvos a écrit :
cutting all the ties and and some others are powerful enough to be nerfed, because they were bad designed, not because they are or not top tier, just imagine how retarded would be (insert top tier deck) with (insert broken card here), what happens wit CATT is the deck needs more support, same with zombies, if they do, we could see how retarded are those cards

i still remember the random katamaru nerf or wild buds and heartrending dilemma, this last 2 were played a lot in normal room

Again with the witch hunt of this letter , as if nehant they were top, or decks OP, serious estupid nerfear something from them, but rather should empower them to even have a decent deck up in fighting global. As always all want to continue abusing their favorite decks. LOL

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Message Publié : 25 Août 2016, 17:38 
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aflameinferno7 a écrit :
Wolvos a écrit :
cutting all the ties and and some others are powerful enough to be nerfed, because they were bad designed, not because they are or not top tier, just imagine how retarded would be (insert top tier deck) with (insert broken card here), what happens wit CATT is the deck needs more support, same with zombies, if they do, we could see how retarded are those cards

i still remember the random katamaru nerf or wild buds and heartrending dilemma, this last 2 were played a lot in normal room

Again with the witch hunt of this letter , as if nehant they were top, or decks OP, serious estupid nerfear something from them, but rather should empower them to even have a decent deck up in fighting global. As always all want to continue abusing their favorite decks. LOL


letter = correo. card = carta. you didnt read what i said, tempus and saps werent top and were nerfed, tempus was killed by any fast deck and owned every slow one and stillnerfed, saps like multirace got a +4 dmg chain card, wild buds messing with chains and dealing insane aoe dmg with a permanent spell, both deserved the nerf.

i dont like top blame people, if you cant understand not playing cards 5 turns isnt healty at the moment and maybe even worse in the future isnt my fault

colossus was played due the nox effect, in fact if you remove catapults and runnic trainning the deck isnt playable, that is why i think in the future CATT will become the centorium, reducing the number of ignore effects or adding anti ignore effects was a feature asked since this deck was finished in act 7

the decks work abusing of a card then playing defensive to keep the advantage, like crystal storm decks

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Message Publié : 26 Août 2016, 15:21 
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If a deck kills for sure all decks of a certain type, it is OP and should be nerfed (as you said, Tempus were able to kill any slow deck).

About - more than 5 turns, unfortunately. With some luck, no-hand is able to cancel your cards for 7 turns or even more.

And why do you hate so much? Currently, there are so many offensive cards that putting a character from 6 HP to -10 or less is easy and commonly seen by me.

The nerf of Power of the Colossus is good. No more "I play two cards, gain bonus attack, and you play nothing!" decks.

Also, why is it said, that if you remove catapults and training, there would be nothing for runics? They have plenty of equipment, and other actions. Also, now the only runic cards played by human runic warriors are catapults and training, and it shows that these cards are OP, while others are trash compared to them.


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Message Publié : 27 Août 2016, 00:11 
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Well, with many cards available for the game, no wonder global format is so broken. Too many OP cards and the ban list can't ban them all. That's why I focus only in Quilingo, just stay in top 50 global is good enough for me.

I understand they can't ban all OP cards since they still need to sell those expensive cards, but I hope they keep update the ban list and take turn in banning those cards, the same way they ban Hungry void right now, I hope they ban other cards soon (while release some).


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Message Publié : 27 Août 2016, 00:33 
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Mr. Zub a écrit :
And why do you hate so much? Currently, there are so many offensive cards that putting a character from 6 HP to -10 or less is easy and commonly seen by me.


Why??? When you've killed every opposing character at least 5 times across 20+ turns in Standard and still lose because Beyond Death resurrects 1 char on the final turn as Abraxal kills you because it's grown huge... The Althing spent most of the last 2 years on the Global Banned list pretty much for this very reason... The ability to prevent a loss on last turn by having 1 character survive...

Undead with Beyond Death are just plain frustrating... Just like Cutting all Ties, Halo of Light, Zil Discard, Immortal with Naptys Mask/Divine Power and Observe the Sky/Divine Barrier Decks... These negative play-styles contribute to driving players away with the attitude of "Why am I bothering???"...

When you then throw cards like Snow Tornado, Stone-Heart, Last Barrier and Orb Corruption into the mix it gets ridiculous... Those 4 cards alone are a real good reason why Power of the Colossus didn't need that big a nerf to it's Nox Ability...

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Message Publié : 27 Août 2016, 01:10 
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Zork13266 a écrit :
Why??? When you've killed every opposing character at least 5 times across 20+ turns in Standard and still lose because Beyond Death resurrects 1 char on the final turn as Abraxal kills you because it's grown huge... The Althing spent most of the last 2 years on the Global Banned list pretty much for this very reason... The ability to prevent a loss on last turn by having 1 character survive...

Not so experienced in Standard. =) In Global there a huge number of decks that have good chanses against undeads even with Beyond Death. Nearly any kind of one-shooting to huge minuses, masskilling or just a deck with harder pressure than Zombies - and then they lose. I can't even remember a fight in which at least one of my chars was able to revive 5 times thanks to beyond death. =)

Also, why winning in the last turn is so bad? It forses your opponent tu turn on his brain and figure a strategy that is able to win even if your opponent plays something of the sort.


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Message Publié : 27 Août 2016, 02:20 
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Mr. Zub a écrit :
It forses your opponent tu turn on his brain and figure a strategy that is able to win even if your opponent plays something of the sort.


Hmmm... A strategy vs those negative play-styles... Runic Denial with Power of the Colossus to disrupt them... Oh wait... That's not possible now...

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Message Publié : 27 Août 2016, 02:33 
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Mr. Zub a écrit :
If a deck kills for sure all decks of a certain type, it is OP and should be nerfed (as you said, Tempus were able to kill any slow deck).

About - more than 5 turns, unfortunately. With some luck, no-hand is able to cancel your cards for 7 turns or even more.

is so OP winning many Amnezy followed :v

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