Fan Card Contest 2016

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Graziano_Alibani
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Re: Fan Card Contest 2016

Post by Graziano_Alibani »

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-text-

Agent Donb gagne Enchainement si il joue un Sortilege ou une Action. Ne peux pas jouer des Objet. Si Agent Donb joue 2 Sortileges tes alliees gagnent Esprit et Defense +2 et Esprit, Defense, Attaque +1 Si Agent Donb joue 2 Action les 2 tour suivantes. Tours 2, 4 et 6: Defense +2 et Esprit +1. ( en game je suis bond_ vagabond )
Magisteria
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Re: Fan Card Contest 2016

Post by Magisteria »

Voici ma carte !

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Nouvelle Conseillère Maha (3 évolutions)

Les Combattants de Zil - Les Envoyés de Noz'Dingard
Mage - Maraudeur
Chevalier Dragon - Courtisan - Ténébromancien
Guémélite Dragon - Humain

Vos alliés Noz et Zil ont esprit +1 jusqu'à la fin de la partie.
Tours 1, 5 et 7 : esprit +2.

Rejetée par les uns, recueillie par les autres, elle ne pensait pas être un jour celle qui lierait ces deux guildes...

esprit : 2
attaque : 4/6
défense : 2
vie : 16

voici le dessin en meilleure qualité : Image
brendogyn
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Re: Fan Card Contest 2016

Post by brendogyn »

This is my fancard, I like much Stonelinkers and the simple fact of they don't have a Legendary Character always disturbed me.
I know it's a very high bet, but I do not think it's fair that Stonelinkers still do not have its legendary after years of its creation...

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Complete image: Click Me!!
gradongui
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Re: Fan Card Contest 2016

Post by gradongui »

Here's my card, I don't know if it is OP or not, but I do know that I love Mechanists, and having the Runic Legion joining the party can be fun. Also, a combination of Priests and Mechanists might be cool.

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Text:

Father Gears (3 evolutions)

Pirates-Runic Legion-Courtier-Mechanist

Your other characters become Priests and Mechanists in addition to their other classes and castes. They can also play Runic Theurgys without restrictions.
Can't play Weapons,
Gain Chain with non-weapon itens.
Turns 2, 5 and 6: A book from your deck is played after your other cards.
He may be a kind man, but what are his true intentions

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Krillan
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Re: Fan Card Contest 2016

Post by Krillan »

This is my character:

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Desert Nomads - Solarian - Beast - Priest - Eclipse - Rare

Spirit: 3
Attack: 4/7
Defense: 0
Health Points: 18

At the Start of the Fight the Opponent Character have Spirit and Defense -1.

Until the end of the game: Your Non-Multiclass Priests gain the Eclipse Caste, Chain with Theurgies and cannot play Faith Theurgies.

Turns 1, 2, 4 and 5: Your Allies gain Spirit and Defense +1 until the end of the game.

Flavor Text: Three wishes to be exact!


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Dúvidas? Todos temos, mas correr atrás das respostas nos faz evoluir! :D

By ~ Krillan ADM-CDE
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dasamo
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Re: Fan Card Contest 2016

Post by dasamo »

Hi!!... this is my character for the fancard contest!! o3o

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Dasamo wrote:Rare
Nomade
Solarian
Priest
Spirit: 3
Atack: 4/6
Defense: 0
Life points: 17

Your non-multiclass priest gain chain if the play a theurgy divine rage.
If your Characters play a "Hatching", a "Book of the three Truths" is created and played before the others cards.
Turns 2,3 and 4: Spirit +1 and a theurgy divine rage from your deck is placed in your hand.

"The sands are shaken. Cheksathet is free!



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- nanananananananan annananana nananan Ayeeeeee!! Ayeeeee! Ayeeeeeeeeeeeee!!!-
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ivangodoy
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Re: Fan Card Contest 2016

Post by ivangodoy »

This is my Fancard c:
Image

: Zil. Warrior. Beast. The Pack. Circus
At the start of the game, a "Whip" is created and attached to each one of your Circus allies.
Each time one of your beast suffer damage, his allies have Max Attack +1 until the end of the game.
Even Turns: A "Taming the beast" is created and played.
Odd Turns: A "Unleash the beast" is created and played.
She is not very docile, but she will learn like everybody else.


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Last edited by ivangodoy on 05 January 2017, 02:28, edited 2 times in total.
Use the word to change the world...

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Kaston
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Re: Fan Card Contest 2016

Post by Kaston »

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Name: Umbra
Spirit: 3
Attack: 4/5
Defense: 3
Life points: 14

Rarity: Rare

Skill Set

At the beginning of the turn, your Shadowmancer who have "Turned to the Shadow Side" or "Hamask" attached to them have +1 to Magic Damage (Non-AoE) deal.
Each 2 times an opposing character suffer magic shadow damage, he loses 1 Health Point.
Odd Turns: Your opponent suffers 4 magic shadow damage points.
Roses are red, violets are blue, and both died like you.
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Antoine51
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Re: Fan Card Contest 2016

Post by Antoine51 »

Sadly had to rush the illustration and didn't have the time to fully finish it because of school and stuff but here's my fancard.

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Gaido - Peu Commune - Kotoba - Human - Mage - Tsoutaï Tempus

En début de combat, vos alliés ont Déf +1 jusqu'à la fin de la partie, puis vos Tsoutaï ont Atk +1 et vos Tempus Esp +1.
En fin de combat, Soin 2 PV par allié Tempus mort.
Tours premiers : Les bonus et malus d'Attaque de la première carte jouée par les persos en jeu sont doublés.

"Tout n'est qu'équlibre"

In english for our anglosaxon fellows:

Gaido - Uncommon - Kotoba - Human - Mage - Tsoutaï Tempus

At the start of your turn, yours allies gain Def +1 until the end of the game, then your Tsoutaï gain Atk +1 and your Tempus Spr +1.
At the end of your turn, Heal 2 HP per Tempus ally dead.
Prime turns: The bonuses and maluses of Attack of the first card played by the chracters in duel are doubled.

"All is balance."

Full picture:

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John_Sebastian1748
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Re: Fan Card Contest 2016

Post by John_Sebastian1748 »

Hi!! this is my Fancard ;)

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(3 evolutions in all)

At its last evolution:

Rare
Classes: Mage
Guild: Noz'Dingard Envoys, Kotoba, Desert Nomads, Runic Legion, Zil Warriors.
Race: Human
Cast: Compendium, Courtier
Spirit: 3
Attack: 6/7
Defense: 3
Health points: 15

Effects:
Your mages have Spirit and Defense +1.
At the start of the fight, damage reductions on the opposing character are cancelled until the end of the fight.
If the opposing character has a Spirit greater than 4, their Spirit and Attack bonus can't be increased by more than 2 points.
Turns 1, 2, 5 and more: You can discard an adverse card in play and Spirit +2.

Flavor text: A mage too powerfull, the product of a great teacher.


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Even a well-lit place can hide salvation, a map to a one-man maze that never sees the sun.
Where the lost are the heroes and the thieves are left to drown, but everyone knows by now fairy tales are not found they're written in the walls
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