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Nous sommes actuellement le 26 Décembre 2025, 17:22
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 Sujet du message : Fee for quitters
Message Publié : 24 Mars 2013, 11:07 
Duelliste

Inscription : 05 Février 2013, 10:08
Message(s) : 27
Sorry, I had enough of it and decided to just spit it out... The suggestion per se is at the 3rd paragraph if you don't want to read the whole story....

I just had a fight with a guy, and after 16 turns (yes, I said 16 turns), when it was clear that I was going to win the game (it would had been a perfect) the guy left. This one happened a few minutes ago, but similar situations happened to me thousands of times... No wonder why last trophy required just a few perfects...

I've seen posts about this issue before, with people arguing that they should have the right to quit if they feel the opponent is too strong (mostly to help beginners in that case). I do agree with that. In fact, I confess that if at the start of the fight the opponent has a deck that I don't want to play against (like black witch or discard), I just quit. However, I always quit on the first turn, which is completely different from keeping someone busy for 16 turns and then taking their points/awards away... I never quit when I'm about to lose or to avoid giving someone else a perfect...

With that in mind, my suggestion is: could someone add a required fee for quitting after the first turn (or maybe even the second)? It could be a small fee, like 100c or 200c, the idea is just to have something to make people think twice before quitting... I believe this way we can still preserve the "right to quit" on the first turns, while punishing others who like to quit only after they know they will lose.
(By the way, I would be totally fine with a fee on the first turns as well, but I decided to consider the "right to quit" on my suggestion, that's all).

Do you guys agree? If you have other ideas share them, I hope I am not the only one concerned about this... This situation has been really annoying... :x

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Witchblade / Compendium
War Guemelite / Priest
Shadow Guemelite
Air Guemelite
Corruption


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 Sujet du message : Re: Fee for quitters
Message Publié : 24 Mars 2013, 19:18 
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Inscription : 12 Février 2013, 18:49
Message(s) : 96
I don't like quitters either, even if i have rage-quited 2-3 times the last 3 months I play. I would recommend that players should be able to quit freely if there is great difference in crystal value of the two decks. If not they should pay a fee or it should be disabled or keep them from playing 2-3 days. Although there is the issue of the game/flash crashing once a while and it wouldn't be fair to apply penalties then.
Another way is to give perfects/ rewards if they quit after 2nd or 3rd turn.

Also they can disable the exit button for 2-3 turns so that no-one will abuse the 1st turn quit crystal win. If someone quits after 5-6 turn without killng any char, it is resonable for the other to get perfect at least. the time to get there is not worthy of abusing it.


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 Sujet du message : Re: Fee for quitters
Message Publié : 25 Mars 2013, 02:14 
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Inscription : 04 Février 2013, 18:06
Message(s) : 238
I'm sorry, edborbajr, but here's the reality:
It's all Feerik's fault, because fights give you the same amount of crystals, XP, and character XP whether they last 1 minute or 10.

I'm not fond of quitting, but in certain occasions, I do so:
- When I meet Legendary characters in Leveling Rooms
- When I'm doing an Event, and I meet a deck that is clearly not participating, and makes it impossible for me to advance in the Event.
- Incredibly slow-paced decks in Training Room, where the purpose is to level characters up...

And it's not like Feerik have their hands tied or anything:
1 - I've already made the suggestion (in the old forum) to make the reward scale with the game duration. This would be insanely easy to implement!
2 - I've already made the suggestion to create a line of Trophies that reward players that do NOT have fairplay penalty AND finish consecutive games (no quit, can't take too long to decide) AND play quickly enough (less than X average seconds per decision).

Any of the above, would make it ALOT more attractive to play games to the end.
---

Something you said intrigues me.
How can you consider quitting in the first turns any more acceptable?

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Suggestions: Rank, Elite and Ranked Elite Stats | AoE vs Greater Stats | Fairplay Sollution | Overcards


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 Sujet du message : Re: Fee for quitters
Message Publié : 25 Mars 2013, 06:54 
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Inscription : 05 Février 2013, 10:08
Message(s) : 27
Thanks for replying guys!

So, Nurvus, yes I do think it is more acceptable to quit on the first turns. As you said, you might end in a fight with someone that you are not interested to play with (too slow or too strong like the legendaries), and I think it is your right to drop the fight if you wish, however, by doing so on the first turns.

My problem with quitting is when the guy waits until the very last turn, when there is no more chance for him to win. This situation has happened a lot to me, and many of those times I was going to win by perfect. Since there are some trophies that depend on the number of perfects, I believe that is something that feerik should consider in this "quitter" issue. BTW, I'm not sure if we still get the same amount of exp and crystals, but I'll trust your word on that.

Now, I think leaving in the middle (or especially at the end) of the game is unethical, and I think it should be punished since you wasted the other person's time. I just think that a small fee would make a huge difference. It's true that sometimes people get disconnects (I do sometimes), but that doesn't happen that often, and, since the fee would be small, the person wouldn't be losing a lot of money.

This was just a suggestion, but anything that would help to change this situation would be appreciated... I cant stand anymore playing 10 turns/over and the guy leave the game when it is about finish... (happened again today... :? )

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Witchblade / Compendium
War Guemelite / Priest
Shadow Guemelite
Air Guemelite
Corruption


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 Sujet du message : Re: Fee for quitters
Message Publié : 27 Mars 2013, 01:26 
Néophyte

Inscription : 04 Février 2013, 21:01
Message(s) : 6
I agree :/ I've had quite a lot of people quit just before the last hit preventing my movement in the event card for "The Revolt" where i had to win 8 perfects because they left just before the last hit struck i never got any progress counter :/ its even worse when i've been playing in tournament mode.. I don't mind them leaving during the first few turns but when its clear they are going to lose they just leave :/ i never leave tho i have the bad habit of doing 2 things at once so i time out now and again but i'd happily lose a few crystals atleast then it would encourage me to pay attention... I just hope it gets fixed a bit before more trophys come out but are made near impossible due to leavers :/


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 Sujet du message : Re: Fee for quitters
Message Publié : 31 Mars 2013, 15:18 
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Inscription : 15 Février 2013, 01:11
Message(s) : 27
There are some decks though which justify rage-quits after turn 3. Item-sap-hearts, powder-pirates, lightning-pirates, undead-revival, avalonien-queen, just for example. The intention of these decks are not always clear from the beginning, especially for new players.

The first 3 turns everything seems normal, but then a point is reached, where you cannot do anything anymore. You don't know, when that point is reached, cause you might have a counter card, which is then nullified or something like that.

I don't like quitters as well and am not quitting myself, unless I get challenged by a Level twice as high as mine and then killed with some insane combo. I'm quite good for my level and win most of those fights, teaching them a lesson, though. ;)

Even if quitting would be penalized, there is no way you can penalize a bad internet connection, so time-out quits would still be possible. The unfair-play-badge is quite a good measurement, since quitting takes away all your crystals, xp, character's xp and trophy-advancing, doesn't it?


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 Sujet du message : Re: Fee for quitters
Message Publié : 02 Avril 2013, 13:10 
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Inscription : 05 Février 2013, 10:08
Message(s) : 27
Gambaro a écrit :
Item-sap-hearts, powder-pirates, lightning-pirates, undead-revival, avalonien-queen, just for example.


Hi Gambaro, thanks for the reply. Although I don't quite agree with it.

I believe nothing justifies rage quitting (if it means quitting after the first turns, because you know you would be defeated by the end). In my opinion, if a player can't accept his defeat he shouldn't be playing.

I quoted your example above because I'd like to comment on how simply people could defeat those deck strategies. I agree with you that those decks are "sneaky." They start weak but grow in power super-fast (with the exception of lightning mages which I think is really OP right now). However, this characteristic is part of their strategy, and I would say, it is basically the strategy of almost every deck in the game. Think about Zil Mage Shadow Guemelites, Runic Priests, Nomad Temple Guardians, all of them start relatively weak, but if you let them grow they can become very powerful.

The decks you mentioned usually rely on a card or a character. For the Item-Sap-Heart (), Powder pirates (), and the undead (), just throw some ignore-cards on your deck, such as , or if you have it. Use them with correct timing and you will beat those decks down. Since the sap and the undead rely on the discard pile as well, have some to cut their power off. Against the avalonian queen, since is the column of the deck, try to kill her on her first fight. Also item (jewel) removers are very helpful against her, cards such as or . Or, since she relies on her spirit for the cure effect, try to use cards to reduce her spirit if you have them, for example. With all those counter strategies, would you think quitting is still a fair solution?

Now, I've played other games where quitting is punished with a fee. And, unfortunately, if you got disconnected the same fee would apply. I used to complain about it, but now that I see the other side I totally understand why it is beneficial. And, as I said before, people don't get disconnected that often (if they do it is obviously not a game problem). What I'm trying to say is: I probably lost much more crystals with people quitting before I got my perfects, than I probably would have lost with disconnections.

Unfair-game badges or rewards for fair games as suggested by Nurvus are certainly welcome too. But I'm just wondering if it would be too weak to prevent people from quitting, but who knows? Might work as well...

_________________
Tracker
Witchblade / Compendium
War Guemelite / Priest
Shadow Guemelite
Air Guemelite
Corruption


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