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Magius
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Publié : 03 Avril 2013, 15:49 |
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Inscription : 04 Février 2013, 17:58 Message(s) : 226
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skadooosh a écrit : and it even chains... --' True... by Temple Guardian Warriors. Out of curiosity, why is it an uncommon? 
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Belnal
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Publié : 03 Avril 2013, 15:53 |
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Inscription : 04 Février 2013, 19:41 Message(s) : 129
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Magius a écrit : True... by Temple Guardian Warriors. Out of curiosity, why is it an uncommon?  Because the staff has never been able to realise the power of the cards they release ( is common and wasn't unique when released). ANd that's also why the game is so unbalanced : they never realise when they create cheated cards and as they don't want to modify their cards, the only solution they have is to create other cheated cards to let the other guilds have a possibility to win...
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Damien_Bragg
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Publié : 03 Avril 2013, 16:39 |
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Inscription : 05 Février 2013, 13:33 Message(s) : 169
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The only difference I see is that forced march protects on the turn it's played... giving extra chance to live so the other TG can make use... but chain and +4/+5 in future turns in exchange? Wow.
Incidentally, Eclipse needed a boost... like super bad... the rest of Nomads? Not so much.
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FinalMax
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Publié : 03 Avril 2013, 17:04 |
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Inscription : 26 Février 2013, 06:52 Message(s) : 19
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Yeah, the only thing about this release that pleases me is the Eclipse love. If it was just a release of support for Eclipse that made them more viable, I think we'd all be happy. I'm actually kinda surprised they decided to make the Cobra Venom card. A Marauder card that stops the annoying heals of Immortals? Yes, please.
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El Sorku
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Publié : 03 Avril 2013, 17:52 |
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Inscription : 04 Février 2013, 23:36 Message(s) : 156
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OMG, fuckin OP cards, that sword is the ruination of many decks, compare with the stupid last three releases, damage prevention makes no sense, make cards that boost spirit or defense but don´t.... i´m so pissed, stupid cards developers....
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Gaishi
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Publié : 03 Avril 2013, 18:34 |
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Eminence |
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Inscription : 04 Février 2013, 16:14 Message(s) : 1043
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El Sorku a écrit : OMG, fuckin OP cards, that sword is the ruination of many decks, compare with the stupid last three releases, damage prevention makes no sense, make cards that boost spirit or defense but don´t.... i´m so pissed, stupid cards developers.... I am also upset but that doesn't imply insulting people. Many thanks to remain courteous. 
_________________ Gaishi"S'habiller de noir pour faire pleurer le soleil""Si tu vois un canard blanc sur un lac, c' est un signe..."Kyuden Bayushi admin - corrupted mad ronin "If you can find a path with no obstacles it probably doesn't lead anywhere"https://gaishislair.wordpress.com/
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Aslann
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Publié : 03 Avril 2013, 19:25 |
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Inscription : 04 Février 2013, 19:23 Message(s) : 59
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Did Nomads really needed ANOTHER canceling card and more damage mitigation? Couldnt it be only a +def/spirit, because it completely breaks decks that rely on multiple of small damages.
I feel like many people quiting when matching nomads.
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Wolvos
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Publié : 03 Avril 2013, 19:27 |
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Immortel |
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Inscription : 04 Février 2013, 17:01 Message(s) : 6173 Localisation : da world
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Aslann a écrit : I feel like many people quiting when matching nomads. i dont like to do it, but nomads have the broken status
_________________ My (outdated) deckscreate a new post if you want to communicate with me, DONT SEND PMs!!!! CURRENT STATUS: OFFLINE / NOT MODERATING
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shadowsrose
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Publié : 03 Avril 2013, 21:19 |
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Inscription : 05 Février 2013, 05:17 Message(s) : 78
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Santuros
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Publié : 04 Avril 2013, 01:22 |
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Inscription : 04 Février 2013, 20:55 Message(s) : 21
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oh people... its pretty easy to discard it... And stop complaining about mages being left behind, they have the most powerful combos in the game, probably turn 2 win for thunder mages, and please lets not forget about tornado decks
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