Adventure Drop Logic

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Nurvus
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Adventure Drop Logic

Post by Nurvus »

After drops and drops, I can't help but notice an insane amount of odds stacked against players, almost that it feels like a chore doing Adventure Mode, rather than having fun.

What was said before by a Mod, was that we open some "boxes", and they stay opened, until we get a certain kind of card (rare, mythical, whatever).

However, the fact is that there seems to be several groups of cards, and I believe their order of rarity is:
a) Trash
- Commons that NO one uses
- Favors
- Low XP Destiny (10, 25)
b) Trash-Uncommon
- Uncommons that No one uses
- Decent XP Destiny (50, 100)
c) Trash-Rare
- Rares no one uses
d) Good-Common:
- Commons that are actually good
e) Good-Uncommon
- Uncommons that are actually good
f) Good-Rare
- Rares that are actually good
---

I mean, everyone must've noticed by now that the commons you get are almost always the same crap.
Over and over again.
Even though there are over 1000 Commons, you seem to always get the same 100 - the worst 100.

Just now, it "looked like" I got lucky.
But what really happened, was that I got 2 worthless rares.
Image

It looked like I got lucky, but what really happened, was that I just "spent" whatever rare-drop there was to spend, on trash.
---

My theory, is that inside a box, there are 2 different drop types.
The trash = 80%+ and the good = 20%-
So you have a low chance to get a rare, and when you get a rare, you have a high chance it'll suck.

Whatever it is, it surely doesn't make Adventure Mode feel rewarding at all...

And I say this, even though I have decks that win 95% of the time.
I can only imagine the poor players who don't have a sure-win deck to beat bosses, and win 50% or less of the time.
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skadooosh
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Re: Adventure Drop Logic

Post by skadooosh »

I think you're just paranoiac...
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Nurvus
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Re: Adventure Drop Logic

Post by Nurvus »

I am? How often do you get a rare in Adventure Mode that belongs to any deck.
Any deck at all.
Even if you already have 3+ of it.

The last rare like that I got was , if I recall correctly, a long while ago, and it's also a highly optional card.

But getting staple cards?
Not the expensive ones - simple ones? Almost never.

I remember that closer to the start - and in certain events - people got Assassination, and other cool cards.

But now? Lol, you're lucky if you get - and I did.
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Wolvos
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Re: Adventure Drop Logic

Post by Wolvos »

Image

today's catch

also i get 1 crystal dragon, 1 prophet, 1 the dragon's breath, 2 locking enchantment,1 dragon's with, 1 breaker, 1 nadarya & absalon, and xp cards
My (outdated) decks

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Zurga
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Re: Adventure Drop Logic

Post by Zurga »

Today for me.

Nurvus, I know you are able to read French, please, read here:
viewtopic.php?f=33&t=5006

They are my personal drop.

Speaking of Today, I received 1016 kind of cards.

Among the rares :


(twice)



To name only few of them still used in good decks.
Collectionneur de cartes
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Nurvus
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Re: Adventure Drop Logic

Post by Nurvus »

I can barely read french.
I mostly google-translate it - with horrible results.
I'll check it out :)

In any event, it really feels like Adventure Mode is unforgivingly random, or really inclined towards specifically awful rewards.
I often get the SAME common 3-4 times in a row.
So forgive me if I feel "paranoid".

I once made a suggestion - and I'll probably do it again, in the French Forum - regarding Adventure Mode.
Schrei_VonWeisheit
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Re: Adventure Drop Logic

Post by Schrei_VonWeisheit »

Wolvos wrote:Image

today's catch

also i get 1 crystal dragon, 1 prophet, 1 the dragon's breath, 2 locking enchantment,1 dragon's with, 1 breaker, 1 nadarya & absalon, and xp cards


Guess I know what I'm farming now.
Plexor
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Re: Adventure Drop Logic

Post by Plexor »

I have been farming the Nehant boss for about a year now, the only saleable cards in the picture below are:
Black Chimera x3
Dimizar x1
Elhimanation x1
Lords of Ruin x2
Nehant splinter x1
One hit one dead x2
Shatter dreams x2
The masters voice x3
Scourge of Souls x1
The rest are all unsalable and all rewards from doing adventure mode except for the 2 trophy cards. Now I only need to find a use for 78 Mauns and 5 Forbidden Books :D But as you can see the crappy nehant rares drop in the same ratio as the good ones.

Image
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Nurvus
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Re: Adventure Drop Logic

Post by Nurvus »

I guess it comes down to bad luck, then.

I've posted a suggestion regarding that in the suggestions forum - both english and french.
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Re: Adventure Drop Logic

Post by Schrei_VonWeisheit »

78 mauns...meaning he was pulled 80 times...(Bathi/crost)
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Collectors perversion was removed QQ
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