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 Sujet du message : Re: Wealth Gem & Experience Gem
Message Publié : 15 Juillet 2013, 09:35 
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Inscription : 29 Janvier 2013, 19:02
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Personally, I received with the adventure mode more than 1 thousand different cards.
Among them, there is a lot of useless commons and some good rare cards.

You whine everything is paying.
I say that the game allows you to have more than 650Feez for free each month. OK, the amount of Feez is already converted in cards, OK, you can't choose what you get.
But stop saying everything is paying.

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 Sujet du message : Re: Wealth Gem & Experience Gem
Message Publié : 15 Juillet 2013, 10:24 
Marchand

Inscription : 08 Avril 2013, 21:11
Message(s) : 522
-will laugh if banhammered again-
Wasn't the whole reason the booster packs got converted because of how inept the old draw system was at creating a decent dispersion of the cards?
Out of the missions you farmed, which bosses require you to build a deck that is something other than what you usually use? How much do these special decks cost? Outside of Son's of the volcano, and Zahal's treasure, how many bosses can you effectively farm without creating a deck specifically for adventure mode? How does that playstyle/deck transfer into the level rooms? How does that skill set transfer against real players?
You've been farming adventure mode since it's debut just like the rest of us, can you build a working deck with solely those and your starter cards? Not something excellent, just something that works with a better w:l than 2:5
How much would it cost to complete those decks?
What are the most fundamental counter cards in global? How many of them are non-trophy cards?
What's the best card you've recieved from card of the week?

You can't compare the adventure drops to feez, they have no measurable worth in feez as they have absolutely no role in Eredan's economy. Feez allow access to the market, adventure doesn't, feez have guaranteed drop rates, adventure doesn't. Cards obtained by feez can move money within the games economy by being bought and sold, adventure drops can not. If nothing else, the commons and uncommons dropped by adventure mode have made attempting to sell their actual, salable, feez purchased counterparts, very frivolous, causing more cards to be sold to the system, causing more crystals generated from nothing instead of being given and received from player to player. The "Good" ancient cards have only gone up in price, the only exception being the old cards that have been relocated to basic, the low end rares from the ancient acts that weren't relocated to basic, and have no niche use in global, have almost disappeared from the market.
Take a good solid look at the market every time you log in, demanded cards, even in high amounts, are costly. Take for example, symbiote, good card, unguilded, floats around 30/50k even though it was released during the first deck of the week, look at Helena, she went from 40k to barely breaking 11k in price by the time the following weekend was over. New cards that are meta, are hoarded and auctioned off at the highest price they can be sold at, new cards that aren't meta, lose most of their flash value before the following week's release. If a player can afford it, and they haven't spent feez, they probably won't be able to do much good with it. Since they can't sell it to the market, they take it with them when they leave.
Not to mention adventure cards drop from any act, meaning even whilst grinding, a farmer will have their loot limited in use to the basic room (which is dominated by high level players) or the global rooms, where legendary cards and trophy counter/power plays are standard.
You're looking at it from your own point of view, and it's pretty bias. To you(and me for that matter) the adventure cards are just cards that drop from adventure, good ones? neat, bad ones? so what. It's different when those cards are your only source of lifeblood when you've just started the game, you don't have a bosskiller deck, you don't have a solid lineup, you don't really know how the game is played yet, all you know at that point, is that you can either shell out more money than you would have spent on other physical card games or several subscription based internet games to do anything other than get your face kicked in, or you can try to make a deck that can accomplish all of the daily quests, try to make a deck out of nothing to beat all of the old school playstyles of the teams before the guild bosses(the seventh value missions are lineups that were once top grade amnezy, long ago, tweaked with a few newer card than their era), try to build a deck that can actually beat the bosses, and hope you get lucky, or leave, and try have fun somewhere else altogether. Given eredan's "community" more people have decided on the latter than not.
The problems in eredan have less to do with it's content, and more to do with how said content is generated and dispersed, as well as the limitations on the low end, and gratuitous bonuses on the high end, there hasn't been a middle ground for a long time. Last time I set foot in amnezy I was matched against a 1700, with 1500, I played about ten games, I guess I was matched with that person because not a soul after was above 1400

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 Sujet du message : Re: Wealth Gem & Experience Gem
Message Publié : 15 Juillet 2013, 10:57 
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Decks I played in Adventure mode ?
- with 3 of them received in Adventure mode, 30 objects at 100 crystals and 3 Hom'chaï received in Adventure mode. Bad deck in tournaments if anathematize or mages decks are in the vicinity.
- Discard deck I begin with a low crystal deck marauder/circus deck to a high value optimized deck with the cards I purchased on market or I received in adventure mode. Still efficient in normal or tournament, but I don't like this type of play.
- deck 3 small crystal nehantic mage with full of corruption. Most of them common or uncommon cards received from adventure mode. The deck is actually too weak to compete elsewhere because I don't have all the rare cards to compete with this deck.

95% of the cards I uses in theses decks are from adventure mode. With this, I beat with no favors 95% of the boss and others missions.

Now I have more than 2000 different cards in my collection, I miss almost all useful rare cards especially from firsts acts because I spend all my crystals in cards I don't have even for common and I don't have access to sell on the market. (I'm a small paying customer, I pay only when I can't do anything else on events or collectors).
Do I perform in tournament, no and I don't care, my pleasure is in the collectible thing. Am I frustrating by some of the market plans of Feerik, yes often.

The game is not new players friendly, I have always said that. The game is expensive if you try to compete and want to top any tournaments, I have never said anything else.
But you can find ways to have fun even you don't pay in this game.
After that, you have to choose your goals and stick with it.
Uses the way you have to gain crystals and cards when you can. Take time to have the cards you need, begin with low cost alternative then buy the good ones.

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 Sujet du message : Re: Wealth Gem & Experience Gem
Message Publié : 15 Juillet 2013, 19:23 
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Inscription : 08 Avril 2013, 21:11
Message(s) : 522
Unfortunately, the demographic for this type of game doesn't have the same kind of patience you do, and doesn't want to spend more time and money than they would have on something like WoW.

Case and point, the deck types you've described have very little feasibility in pvp, which is the greater part of this game. You're a collector? You're not really going anywhere with that, when are you going to spend a few thousand feez on the trophies you don't have? Are you going to throw more money at feerik when something like kroub's shop comes along and you have a chance to get the COLLECTOR'S artwork cards? Will you buy feez just to purchase packs to obtain new artwork cards? When do you think you'll ever come across the ability to add legendary cards to your collection? When will you add rain of arrows, I'm the law, Ateb, and knackered to your collection?When do you think your collection can start adding anything other than the mediocre cards in the game to it? How many mythical/event characters/cards do you own?
Even if approached solely with a collector's mindset, you'll never be anywhere near completion without forking over gratuitous amounts of money. If you enjoy doing something that is in now way possible to complete through the means you've set forth, that's you.

As developers, hell, as a distributor of any product, if your customers have to figure out a way to use your product in a manner other than what's been intended, you've failed as a proprietor, especially if you're constantly marketing what you intended for your product, while people have to "Find another way" to have fun.

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 Sujet du message : Re: Wealth Gem & Experience Gem
Message Publié : 15 Juillet 2013, 22:13 
Duelliste

Inscription : 09 Avril 2013, 10:43
Message(s) : 45
Playing the game for the sake of artwork and collecting is ridiculous to me. Having an ingame collection is no different than having access to the wiki page if you are not gonna play with your cards :D I'd understand the collector mentality if the cards were physical. But I don't believe it works for this game. :))


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 Sujet du message : Re: Wealth Gem & Experience Gem
Message Publié : 16 Juillet 2013, 04:26 
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Inscription : 08 Février 2013, 03:33
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Localisation : A room with a moose.
mangg a écrit :
Playing the game for the sake of artwork and collecting is ridiculous to me. Having an ingame collection is no different than having access to the wiki page if you are not gonna play with your cards :D I'd understand the collector mentality if the cards were physical. But I don't believe it works for this game. :))

Says you. Everyone plays the game for their own enjoyment. Your reason for enjoying the game isn't the be all end all.


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 Sujet du message : Re: Wealth Gem & Experience Gem
Message Publié : 16 Juillet 2013, 21:03 
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Inscription : 08 Avril 2013, 21:11
Message(s) : 522
Ryken a écrit :
mangg a écrit :
Playing the game for the sake of artwork and collecting is ridiculous to me. Having an ingame collection is no different than having access to the wiki page if you are not gonna play with your cards :D I'd understand the collector mentality if the cards were physical. But I don't believe it works for this game. :))

Says you. Everyone plays the game for their own enjoyment. Your reason for enjoying the game isn't the be all end all.


Okay, everyone plays the game for their own enjoyment, but it comes down to this, should a game that is focused on a single type of gaming (card game) have to be treated like a sandbox game where you need to "Make your own fun" in it, as opposed to enjoying the experience of playing the game, it's primary game modes, and all of the little things that separate it from games of it's genre?
Saying that "everyone enjoys the game in their own way" is, at the same time, saying that the game itself needs new ways other than what it was intended for, to be enjoyed. Zurga collects cards and plays in adventure mode. Does he care about pvp? Apparently not. What's the biggest feature of this game? PvP. What was once the ONLY game mode in this game? PvP. This game doesn't favor collectors, as collectors usually collect things of value. This is a digital card game. Paying real money for digital cards to do nothing but look at them, yes, some people enjoy that, is that the main attraction of the game? No, it's a small aspect. The collection in this game doesn't even leave a digital double back, if you evolve/sell a card, it's like it was never in your collection at all.

This game claimed 2 million registrants toward the fall season of last year.
It's safe to say that there hasn't been a million or more new registrants, so we'll use this number.
This game, at most, has a total active player base of 5000 people, at most.

2 000 000 000
5 000
Approximately 2.5% of the people that tried this game are here now.
I'm sure all of the people that left would agree that it shouldn't be necessary to have to look for a way to enjoy the game. It's a game, if it can't be enjoyed through the means it was designed to, something is wrong, and with the ever diminishing player base, and feerik losing money from this, one of it's front page games, that is not up for question.

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 Sujet du message : Re: Wealth Gem & Experience Gem
Message Publié : 16 Juillet 2013, 21:47 
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Don't make me say what I don't have said.
I can make a million crystal deck to beat almost everything.
But I don't have the patience to play in tournament.
That's my point of view.
I prefer trying stupids decks.
Look at my profile, see the numbers of games played.
And say I don't play in PvP.

I have given tips to optimize what you can do with limited resources.

I understand the new players want to have everything with very little investment.
I understand that players want their money back and have more for their real cash investment.
There is more change to do to achieve that.
One step at a time.

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 Sujet du message : Re: Wealth Gem & Experience Gem
Message Publié : 16 Juillet 2013, 22:12 
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That change should have been gradually introduced throughout the game's lifespan, not thrown at us because the game is losing money. The only reason feerik seems to be budging on the thing's it's been so vehement on is because the game is losing money. It's not about getting everything immediately, that's reserved for cheaters, it is about getting an adequate bang for your buck, and being guaranteed a reward worthy of your investment. They're not going to change their billing system, with all the focus on standard, there isn't a foreseeable change in the boosters, nor the card creation rate. The multitude of crystals dispersed for the few that rank in the tournaments, and the masters tournament assures all rare and useful cards are going to have a hefty price tag within the game marketplace because cards are sold for what they can be bought for, not a crystal less.
The only change feerik has given us so far, hasn't been a change at all, just more product to spend your money on, while the imbalances of the old products are unaddressed, whether or not it is intentional is unknown, but feerik has made something completely clear with all of it's actions, it will continue what it is doing, even if that is the reason this game is fading into obscurity.

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 Sujet du message : Re: Wealth Gem & Experience Gem
Message Publié : 16 Juillet 2013, 22:20 
Guémélite

Inscription : 04 Février 2013, 21:52
Message(s) : 180
Can anyone have the decence of not beating the crap out of players that want to finish this trophy for christ sake?!


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