Mars 1st 2017 - New Caste & Preconstructed Deck release!

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sanasoke
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Mars 1st 2017 - New Caste & Preconstructed Deck release!

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01/03/2017 Release

Hello Everyone, a new Cast is now available on Eredan ITCG: Corrosive Sand!

On this occasion, new cards have been released!

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Uncommon
Class: Priest
Guild: Desert Nomads
Race: Human
Caste: Corrosive Sand
Spirit: 3
Attack: 4/6
Defense: 0
Health points: 17

Effects:
The first Scroll played by your Corrosive Sand at each Turn is copied and played.
On every fight, if the opposing character plays 2 or more cards, his maximum Health point is reduced by 1 until the end of the game.
Turns 2, 3 and 4: A "Ptol'a's Mask" from your Deck is placed in your Hand.


For this release, a preconstructed deck has been created for you!

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This Deck of 27 cards (containing 5 Rares and 11 Uncommons), including "Ramil", is now available for 999 Fee'z in the store, thanks to a 50% discount lasting until Wednesday midnight (CET).

Afterwards, the preconstructed deck Ramil will be available for 1999 Fee’z in the “Deck” section of the store.

Reedition

The following cards have been reedited:

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Patch

Changes brought to the cards are colored.



Rare
Class: Priest
Guild: Desert Nomads
Race: Human
Caste: Corrosive Sand
Spirit: 2
Attack: 5/7
Defense: 0
Health points: 18

Effects:
Each time one of your Priests suffers damage points, a card from your Discard pile is placed in your Deck.
At the start of the fight, the opposing character's maximum Health point limit is reduced by 1 until the end of the game.
Odd Turns: All the opposing characters' maximum Health point limit is reduced by 1, until the end of the game, for each of your living Corrosive Sand characters.




Common
Class: Priest
Guild: Desert Nomads
Race: Elfine
Caste: Corrosive Sand
Spirit: 1
Attack: 3/7
Defense: 2
Health points: 15

Effects:
Spirit +1 for each of your other Nomads until the game ends.
At the end of the fight, if Orzine has actived at least two Scrolls, the opposing characters' maximum Health point limit is reduced by 1 until the end of the game.
Turns 2, 4 and 6: Deals a Magical Attack equal to her Spirit +2.



Rare
Desert Nomads, Priest
Permanent

Effects:
As this card activates and at the start of the fight, your opponent's maximum Health point is reduced by 1 until the end of the game and yours is increased by 1 until the end of the game.



Rare
Desert Nomads, Priest
Not Unique anymore

Effects:
Deals 7 magic damage points to the opposing character and if he has less than 1 Health point, another opposing character suffers 7 magic damage points.


Common
Desert Nomads, Priest
Permanent

Effects:
Human: Your characters have their maximum Health upgraded by 1.
Solarian: Your Solarians have -1 to damage suffered.
Non-multiclass Priest: Your non-multiclass Priests gain Spirit +1.
Chain.




Common

Effects:
The opposing character has his maximum Health point -X where X equals your character's Spirit (max 2).
Chain.



Common

Effects:
Attack= 7/9.
Corrosive Sand: Maximum Health point upgraded by 1.
Chain.




Common
Desert Nomads

Effects:
Duration: 4 Turns.
Spirit +2.
Corrosive Sand: +2 to the effects of Theurgy played immediately after this card.

Chain. Theurgy.


These cards are now available!

Have fun!
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