June14th 2017 - Card Release: Krak Os

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Silverstar
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June14th 2017 - Card Release: Krak Os

Post by Silverstar »

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14/06/2017 Release


New cards have been released on Eredan iTCG!

All the following cards have from now on a Damned and Sacred evolution, except "Runification".

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(3 evolutions in total)

At his last evolution:

Rare
Class: Warrior
Guild: Runic Legion
Race: War Guemelite
Cast: Gladiator
Spirit: 1
Attack: 8/10
Defense: 4
Health points: 12

Effects:
Gain Chain if you play an Armor or a Runic Weapon.
Your Gladiators gain Attack and Defense +2 until the end of turn 3.
If Krak Os has already faced the opposing character during the game, at the start of the fight, he gains a Cor Rune or Nox Rune and the opposing character cannot Chain cards.
Turns 1, 3 and 5: An opposing character is tapped and a Weapon is placed in your hand.


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Unique
Uncommon
Item Other
Runic Legion, Warrior

Effects:
Duration: 2 fights.
At each turn, the first Craftsman Item or Armor you play has its bonuses doubled.
If it's a Craftsman Item, you heal 2 to 4 Health points.
At the end of the second fight, this card returns to your deck.
Craftsman: Duration: 3 fights.
Chain Item.


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Unique
Uncommon
Item Other
Runic Legion

Effects:
Duration: 2 fights.
As this card activates and at the start of each fight, the character this card is attached to gains 1 Rune slot, 2 Cor Runes and 2 Nox Runes.
At the end of the second fight, this card is removed from the game.
Chain Runic card.


Super Pack


For this release, the Krak Os Super Pack is available in store for a limited time!

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The Krak Os Super Pack contains "" + 5 Standard Runic Legion boosters, so 60 of the newest cards, from which 40 from your Guild and at least 5 Rare, 20 Uncommon and 5 Damned or Sacred as well as up to 5 additional Destiny XP cards!



Reedition


The following cards have been reedited and patched:


Patch


Changes brought to the cards are colored.

(3 evolutions in total)

At his last evolution:

Uncommon
Class: Warrior
Guild: Runic Legion
Race: War Guemelite
Cast: Gladiator
Spirit: 1
Attack: 8/11
Defense: 3
Health points: 16


Effects:
Gain Chain if you play "Power of the Colossus" or a Runic Weapon.
At the start of the turn, "Privus" and his last opponent are untapped.
Attack +2 and gains a Cor Rune against his last opponent.
Turns 1, 3 and 4: -4 to magic damage suffered.



(3 evolutions in total)

At his last evolution:

Uncommon
Class: Warrior
Guild: Runic Legion
Race: War Guemelite
Cast: Gladiator
Spirit: 1
Attack: 8/9
Defense: 3
Health points: 15

Effects (Cor version):
Gain Chain if you play a Runic Action.
Choose a character after you have played your cards. He is tapped and gains a Cor Rune.
If Valerius has already faced the opposing character during the game, at the start of the fight, the opposing character has Attack -1 and Defense -2.
Turns 2, 3 and 6: Your Runic have -2 to damage suffered.


Effects (Nox version):
Gain Chain if you play a Runic Action.
Choose a character after you have played your cards. He is tapped and gains a Nox Rune.
If Valerius has already faced the opposing character during the game, at the start of the fight, the opposing character has Attack -1 and Defense -2.
Turns 2, 3 and 6: Your Runic have -2 to damage suffered.




Uncommon
Action
Runic Legion, Warrior, Gladiator

Effects:
Duration: 2 fights.
The characters in battle have Defense -2.

At the start of each fight:
- If your character has already faced the opposing character, he gains Attack +2.
- If your allies are dead, the opposing character has Defense=0 and he can not modify his Defense until the end of the turn.
Chain.

"There is only one way an Elfine female can get rid of all her frustration: a well placed punch!"




Uncommon
Action
Warrior

Effects:
Duration: 2 fights. Your characters gain Attack and Spirit +1 each time an opposing Spell or Theurgy is activated.
If the holder dies, this card is attached to one of your living characters.
If there are any other copies of this card in play, they are discarded.
Gladiator: Choose any two characters, they are untapped if they were tapped and tapped if they were untapped.
Chain.




Uncommon
Action
Runic Legion, Gladiator

Effects:
Duration: 2 fights.
Choose up to 2 cards attached to the characters in battle, they are discarded. Attack, Defense and Spirit +1 for each of your cards discarded that way. You suffer 1 direct damage point for each of the opposing cards discarded that way.
At the start of the second fight: You can choose a card in battle, the card is discarded. You gain a Cor Rune and a Nox Rune if the card was yours.

Chain.




Common
Action
Runic Legion

Effects (Yr version):
Spirit +2 and gains two Yr Runes.
The next opposing Action or Item is returned to the opponent's hand.
If you play "... prepares for war" after this, the opposing card is discarded instead.
Chain.



Effects (Cor version):
Spirit +2 and gains two Cor Runes.
The next opposing Action or Item is returned to the opponent's hand.
If you play "... prepares for war" after this, the opposing card is discarded instead.
Chain.



Effects (Nox version):
Spirit +2 and gains two Nox Runes.
The next opposing Action or Item is returned to the opponent's hand.
If you play "... prepares for war" after this, the opposing card is discarded instead.
Chain.





Common
Action
Runic Legion

Effects:
Defense +1. Permanent.
If this card is played after "Who wants peace...", draw an additional card during your next drawing phase.
A Weapon from your Deck is placed in your Hand.

Cor Rune: This Weapon is played.




Unique
Rare
Action
Mercenaries, Priest, Warrior, Craftsman, Human

Effects:
Permanent.
If you have a Human Mercenary that is Warrior, Craftsman or Priest and if your other 2 characters are Runic, this card is attached to the Mercenary character at the start of the game, otherwise it is removed from the game.
Your character loses his Casts and Classes, except Warrior, Craftsman and Priest. He becomes Runic and has 3 Rune slots until the end of the game.





Common
Item Other
Runic Legion, Warrior

Effects:
Permanent. One copy per character.
At the end of the fight, if the opposing character has less than 4 Health points, you heal 4 Health points and another opposing character suffers 4 direct damage points.
Gladiator: The other "Sharp Cestus" in your deck are attached to your allies.
Chain.




Uncommon
Sword
Runic Legion

Effects:
Activates after the fight. Permanent. Attack +3 and Spirit +1.
Cor Rune: An additional Attack +1 and Spirit +1.
Nox Rune: An Item and a Spell or Theurgy attached to the opposing character are discarded.
Gladiator: Activates immediately.


These cards are now available in the Newcomers booster.



Have fun!
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xydraga
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Re: June14th 2017 - Card Release: Krak Os

Post by xydraga »

And with this, goals 1 through 4 of the Runic agenda have been accomplished.

For anyone who would like to learn a bit about our new warrior, or a bit about Runics in general, please visit my post here:
http://forums.eredan.com/viewtopic.php? ... 70#p187470
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Uniting all people within our nation
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John_Sebastian1748
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Re: June14th 2017 - Card Release: Krak Os

Post by John_Sebastian1748 »

Was another caste necessary for the runics? ._.
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xydraga
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Re: June14th 2017 - Card Release: Krak Os

Post by xydraga »

John_Sebastian1748 wrote:Was another caste necessary for the runics? ._.

Since they didnt have a real caste? Yes. I wanted to expand on Achons more to make them..."proper" but that idea was shot down, so gladitor were born.
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Re: June14th 2017 - Card Release: Krak Os

Post by Man_Santichai »

The new character is so strong!
Good thing he has low hp, if not he would be too damn OP.

And Frenzy look too good compare to other cards with similar effect, such as Clumsiness or Familiar Ground. I know it's limited to only this cast but still a bit too much.
chaosdark1
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Re: June14th 2017 - Card Release: Krak Os

Post by chaosdark1 »

anyone thinking of god of war 3 with this guy
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Re: June14th 2017 - Card Release: Krak Os

Post by Wolvos »

i cant fully understand what is the point of this new caste, attack the last opponent every time? i dont know, it feels hollow, and it works the same as the old war guems with ixor, so no need to add a new tag on top, now, i cant even use ixor in the deck?

plus 2 gladiator are guems, and the last one is human, the disparity in stats (cause of the +2 atk/def buff) between the new and the old characters

im confused
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xydraga
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Re: June14th 2017 - Card Release: Krak Os

Post by xydraga »

Wolvos wrote:i cant fully understand what is the point of this new caste, attack the last opponent every time? i dont know, it feels hollow, and it works the same as the old war guems with ixor, so no need to add a new tag on top, now, i cant even use ixor in the deck?

plus 2 gladiator are guems, and the last one is human, the disparity in stats (cause of the +2 atk/def buff) between the new and the old characters.

im confused
Well yes that is the point. Its an expansion upon Privus previously exclusive gimmick. True it is basically like classic bulls from the whole power standpoint, but with a bit more technique required. Ixor was a candidate to gain the caste, and still is for a future release. And i dont see why you cant still include ixor, as there are ways to give him the caste and he is fine without it. where as Valerius was actually supposed to become a human-war guemelite
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Neja.Persot
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Re: June14th 2017 - Card Release: Krak Os

Post by Neja.Persot »

I remember the guy from "Sand Arena" campaign ^_^

Here he is.... :)



:D
Last edited by Neja.Persot on 15 June 2017, 06:52, edited 1 time in total.
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Re: June14th 2017 - Card Release: Krak Os

Post by ZyronHD »

chaosdark1 wrote:anyone thinking of god of war 3 with this guy
Yeah Hercules and his Lion Fist :D
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