Runic War Dck needs help.

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John_Liebig
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Joined: 20 April 2013, 01:40

Runic War Dck needs help.

Post by John_Liebig »

Ok so i started to compose this deck on my own and kept running into some snags. got a little iritated when i bought Astra andIxor for 120K cuz i didnt know they evolved like they do.I was really trying to find a piest/warrior so i could add some heals to the deck. so now im a little stuck on what to do.




and im running
2XCombine blow
2x Obesity
3x power of the colossus
1x runic slicr (migt add another)
2x runc support
3x runic training
Secret rituals
2x Stamping
3x Vespers

Anyone got some helpful hints?
Schrei_VonWeisheit
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Joined: 08 April 2013, 21:11

Re: Runic War Dck needs help.

Post by Schrei_VonWeisheit »

Hares, Deflection, Resistance.
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Wolvos
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Re: Runic War Dck needs help.

Post by Wolvos »

im a little bit confused, what deck did you want? human or war guem?
My (outdated) decks

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John_Liebig
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Re: Runic War Dck needs help.

Post by John_Liebig »

i wsnt 100% whe made it. cn you explain the pros and cons to each?
Schrei_VonWeisheit
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Re: Runic War Dck needs help.

Post by Schrei_VonWeisheit »

Humans boost their attacks over time, have decent defenses, and have effects that allow you to dominate early and late game (especially with Centorium and Myrina), their spirit can leave a bit to be desired, meaning mages and Crow can cause problems for you if you don't get your setups. They're great physical tanks, their permanent's are useful, Runic Training and Runic support are superior permanent effects.

Runic War Guems play like marauders, they can stack very large attack points early game. Ixor is a must. They suffer the same downsides as marauders (except Centorum, he's beast) meaning anything that can deal large bursts of damage early game can cost you,though they do have a large pool of HP, so they have less to worry about than most marauder decks.They end games faster than runic warriors, but it's a double edged sword because the game is over quicker win or lose. They're balanced, and have a great success rate if you know what you're doing, cards like Sharp Cestus can decide matches as early as turn 3.
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