3rd July: Card Release: Assassins

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lisanna82
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3rd July: Card Release: Assassins

Post by lisanna82 »

To celebrate the arrival of our new Mystic Slayer, we propose you this week a pre-builded Deck that will allow you to try a new playing style, obtaining some cards of the week. Come to discover until Sunday 7th of July at 8 PM (Paris time) the Deck: Blades of the Night, for only 999 Fee’z.

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This Deck includes : Chantelain -
Dancing-blade – The Liberated Telendar -
Slippery weapon X1 – Living Dagger X1
- Juggle X1 – Artrezil’s Blade X1 -
Master assassin X1 – Dagger Master X1 – Dexterity game X2 – Hidden blades /strong> X2 – Mask of the murderer X2 -
At Daggers Drawn X2 – Head Start X2 – Stolen knife X1 -
Ebohki’S Blame X2 – Fighting dagger X1 – Zil’s Skill X2

Moreover, the re-edited cards of the week are
Inakta and Master Assassin.

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Zil’s skill. Rare. Action. Zil Warriors. Attack +2 or +3. You can choose an active Dagger and this is removed, played and activates immediatly. Chain Dagger or Chain if you wear a Dagger.

Chantelain. (3 evolutions in all). On its last evolution : Rare. Mercenaries. Marauder. Human. Courtisan, Traquemage. Spirit 2. Attack 9/11. Defense 2. Health points 15. At the start of the game, if your allies are Marauders, you gain their guilds. Attack +2 against Mages and Priests. If you play 2 Marauder cards, your allies have Attack +1 until the end of the game. Turns 2, 4 and 6: Chain Marauder card.

Master assassin. Rare. Action. Zil Warriors. Marauder. Attack +4. If you have a Dagger, an opposing character suffers 1 direct damage point. Chain Dagger.

Smoke Bomb. Uncommon. Other. Kotoba. Defense +3. Choose a character, he is untapped and his allies are tapped. Tracker: if a Spell or an Action played by the opposing character is active, heals 4 Health points and Attack +2.

Eclipse’s curse. Uncommon. Action. Desert Nomads. Permanent. Attack +1 for each character whose Defense is lower than 2. Eclipse: if another “Eclipse’s curse” is activated, the next opposing non-Theurgy card is discarded. Chain.

Inatka. (3 evolutions in all). On its last evolution : Uncommon. Desert Nomads. Marauder. Human. Eclipse. Spirit 1. Attack 8/10. Defense 0. Health points 16. Attack +1 against Warriors. Your other Nomads have Max. Attack +1 until the end of the game. At the start of the turn, once the characters are untapped, if “Itnaka” is tapped, she has -4 to damage suffered. Turns 1, 3 and 5: Attack +2.

Bokken. Common. Staff. Kotoba. Duration 2 turns. The Spirit Bonus of your opponent are canceled. Tracker: The Min Attack of your opponent equals his Spirit. All the Bokken and Smoke Bomb from your Discard Pile are placed in your Deck.

In the name of Vizir. Common. Action. Desert Nomads. Marauder. Attack +3/+4 and Defense = 2. A Sol’Ra Eclipse from your Deck is placed in your Hand.

Ebohki’s Blade. Common. Dagger. Marauder. Permanent. Attack +2. Tracker: Dual Wield. Extra Attack +1 if any opposing character is Mage or Priest. Chain.

Enjoy the game!
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Wolvos
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Re: 3rd July: Card Release: Assassins

Post by Wolvos »

chantelain *¬* must have *¬*
My (outdated) decks

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ashman
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Re: 3rd July: Card Release: Assassins

Post by ashman »

This week's pre-made deck is the first one we've seen (I believe) that isn't really worth the price.

Great art on the new guy, though, I see him getting a lot of love just for that.

- A
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GhoghnooS
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Re: 3rd July: Card Release: Assassins

Post by GhoghnooS »

ashman wrote:This week's pre-made deck is the first one we've seen (I believe) that isn't really worth the price.

Great art on the new guy, though, I see him getting a lot of love just for that.

- A


I beg to differ. 10 rare cards, and I also sold my level 1 for 150k.
Just one card!
Nekkrofear
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Re: 3rd July: Card Release: Assassins

Post by Nekkrofear »

Why does he have to play 2 marauder cards on his last evo to get the bonus for his allies?

By the way, Mystic Slayer is now a caste :D
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Mang Isko
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Re: 3rd July: Card Release: Assassins

Post by Mang Isko »

Nekkrofear wrote:Why does he have to play 2 marauder cards on his last evo to get the bonus for his allies?

By the way, Mystic Slayer is now a caste :D

Yeah, but with few or no Mystic Slayer caste cards to support them yet. Are they gonna get anti-theurgy nerf guns and mage stuttering daggers? :)
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Ellias
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Re: 3rd July: Card Release: Assassins

Post by Ellias »

GhoghnooS wrote:
ashman wrote:This week's pre-made deck is the first one we've seen (I believe) that isn't really worth the price.

Great art on the new guy, though, I see him getting a lot of love just for that.

- A


I beg to differ. 10 rare cards, and I also sold my level 1 for 150k.
Just one card!


It may be worth it dollar for dollar, but it's just not a great deck. I don't think it'll last when put up against any of the other decks without some major tweaking.

Also, I'm not sure about that card, I just can't think of a way that I could really make it worth playing. Then again, I have been wrong about these things before.
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Mang Isko
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Re: 3rd July: Card Release: Assassins

Post by Mang Isko »

Ellias wrote:
GhoghnooS wrote:Also, I'm not sure about that card, I just can't think of a way that I could really make it worth playing. Then again, I have been wrong about these things before.

It can reactivate daggers, so if you're using daggers that have as an activation effect (living dagger, artezil's dagger or was it blade?). I guess in a zil dagger deck you're suppose to play with a character that has artezil's dagger (or blade) to do that -1 direct to a non zil (and with dancing blade's turn bonus and some stirring up the hatred set-up, that 1 direct damage turns into deal tons of damage).
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ashman
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Re: 3rd July: Card Release: Assassins

Post by ashman »

GhoghnooS wrote:
ashman wrote:This week's pre-made deck is the first one we've seen (I believe) that isn't really worth the price.

Great art on the new guy, though, I see him getting a lot of love just for that.

- A


I beg to differ. 10 rare cards, and I also sold my level 1 for 150k.
Just one card!


From a 'buy and turn a profit' maybe so. Won't argue with you on that.

My point simply is that you have to do a lot of tweaking to this deck in order to make it playable. Most people will add more copies of Master Assassin, and will certainly change the composition of daggers (not to mention most likely remove dagger master).

Compare that to the Temple Guardian deck from last week, which was/is super strong right out of the box. Or the Crow deck from a few weeks back, which is basically the 'Crow Bible' makeup.

- A
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xydraga
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Re: 3rd July: Card Release: Assassins

Post by xydraga »

His level 3 art is amazing. Chantelain kinda looks like Pilkim though. Long lost twin? I think he should be in a Tracker pre-built deck rather than a Zil, seeing how his upgrade item benefits trackers.
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