PatchNote
- Reconnection to a game: you can now reconnect to a game when you have been disconnected, twice per game maximum and 10 games per day maximum.
The first time a player is disconnected from a game, he/she has 1minute 30 seconds to reconnect, his/her opponent can finish his/her action in progress, then he/she must wait for the countdown to end. After a second disconnection during the same game, the player only has 1 minute to reconnect to the game. If the game isn't reconnected in time, the opponent will be designed as winner by default.
- New card display filter: the filter drop-down menu of your collection now enables you to see only the non-exchangeable cards.
- Selling non exchangeable cards: you can now use the direct sell option for some non-exchangeable cards (those which have an original version that is exchangeable, like cards obtained in the Adventure mode that you can usually find in boosters). Their price remains the same: 25 Crystals for a common card, 250 Crystals for an uncommon and 1250 for a rare card. This functionality will be extended to the rest of the non-exchangeable cards (collector, Eredan's favors...) very soon.
- Correction of a bug concerning and that gave a heal more important than the effect indicated.
October 8th: PatchNote
Moderator: English Administrators
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Nekkrofear
- RANK_GUEMELITE
- Posts: 180
- Joined: 04 February 2013, 21:52
Re: October 8th: PatchNote
At lastttttt! I can sell my non-exchangable!!
- Mang Isko
- RANK_MARCHAND
- Posts: 569
- Joined: 05 February 2013, 02:49
- Location: East, always into the east. . .
Re: October 8th: PatchNote
Nekkrofear wrote:At lastttttt! I can sell my non-exchangable!!
at the rate of 25 crystals(price for commons) per simple attack that adventure mode gave you.
Every 5 seconds a prinny is thrown.
Re: October 8th: PatchNote
^ yeah, dunno why they put the price of the commons at 25. Both rares and uncommon follow their old price (250 / 1250 when a tradeable card is sold to the game directly), however commons had their price divided by 4.
Still, nice add. Is nice to see something that everyone been proposing for a long time being added to the game.
Still, nice add. Is nice to see something that everyone been proposing for a long time being added to the game.
Re: October 8th: PatchNote
Totally! Thanks so much for this feature. AT LAST!!

- JimmyTheHand
- RANK_DUELLISTE
- Posts: 33
- Joined: 05 February 2013, 01:53
Re: October 8th: PatchNote
This is indeed a great patch, thanks Feerik!
The reconnection is a nice feature, but it does not address the issue of unfair players deliberately leaving a game (especially to prevent you from getting a perfect) or the ones who wait till the last second before making a move.
A good change will be to implement a room for experience player, 15 seconds per move, thus solving the 'wait till time runs out' issue.
Another is to have a 10 to 15 minutes ban on players leaving in the middle or a game (mostly to prevent perfect). At least this will prevent genuine players from encountering these players again and again in Random Confrontation.
The reconnection is a nice feature, but it does not address the issue of unfair players deliberately leaving a game (especially to prevent you from getting a perfect) or the ones who wait till the last second before making a move.
A good change will be to implement a room for experience player, 15 seconds per move, thus solving the 'wait till time runs out' issue.
Another is to have a 10 to 15 minutes ban on players leaving in the middle or a game (mostly to prevent perfect). At least this will prevent genuine players from encountering these players again and again in Random Confrontation.
Re: October 8th: PatchNote
JimmyTheHand wrote:This is indeed a great patch, thanks Feerik!
The re-connection is a nice feature, but it does not address the issue of unfair players deliberately leaving a game (especially to prevent you from getting a perfect) or the ones who wait till the last second before making a move.
A good change will be to implement a room for experience player, 15 seconds per move, thus solving the 'wait till time runs out' issue.
Another is to have a 10 to 15 minutes ban on players leaving in the middle or a game (mostly to prevent perfect). At least this will prevent genuine players from encountering these players again and again in Random Confrontation.
for players leaving to prevent/deny a perfect - a solution is to award the winning player a perfect game as long as all of his characters are alive
i notice nowadays that players leave the game by disconnecting their internet connection (by turning off the modem, pulling the LAN cable, etc). the eredan system recognizes this as a disconnection rather than leaving so the player is not penalized... the reconnect feature is good. but weather the disconnection is legit or not, its not eredan's or the other player's fault. so if the disconnected player does not return, i believe he still need to be penalized to motivate players to reconnect to the game.
also, the re-connection feature should just apply in tournament games where it matters. its a time waster in the level room especially while doing trophy challenges.
kudos for the selling of non-exchangeable cards... hopefully it expands SOON for the extra trophy cards and adventure items...
"Work hard, play harder."